I looked into this a little further.
In the source code, MobAI.cpp there is this:
Code:
void Client::AI_Stop() {
Mob::AI_Stop();
this->Message_StringID(13,PLAYER_REGAIN);
EQApplicationPacket *app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
Charm_Struct *ps = (Charm_Struct*)app->pBuffer;
ps->owner_id = 0;
ps->pet_id = this->GetID();
ps->command = 0;
entity_list.QueueClients(this, app);
safe_delete(app);
SetTarget(entity_list.GetMob(pClientSideTarget));
SendAppearancePacket(AT_Anim, GetAppearanceValue(GetAppearance()));
SendAppearancePacket(AT_Linkdead, 0); // Removing LD packet so *LD* no longer appears by the player name when charmed/feared -Kasai
if (!auto_attack) {
attack_timer.Disable();
attack_dw_timer.Disable();
}
if (IsLD())
{
Save();
Disconnect();
}
}
PLAYER_REGAIN is defined as the message I am getting repeatedly. So, does this mean I may be going LD for brief moments? it is literally 2 times a second I get this message.
Thanks for any help here... I'd really like to be able to play and test SoD, but if I can't get this solved I have to go back to titanium version.
Michael