One behavior I have noticed is Firiona Vie. I did have a problem with one particular NPC that was respawning on his day/night cycle. I guess most never noticed since other servers zones are dynamic. Since this was a boat zone, it remains static for us. After a few days this NPC had respawned 100's of times and all were pathing at the same time. Firiona would start pulling about 60% on it's cpu usage, that cleared up after fixing that script. I know that the misbehaving zone is not a static zone, so it is not something like that.
I will keep an eye on it and do some diagnostics on my end. It is not causing is an issue at the moment, two processes doing that is not hurting anything but I do want it fixed. Seems to take a week or so before it happens, always two zone process, never more or less. C++ coding is making more sense these days, liking it better than what I was used to, C#. I am confident I can get it fixed and keep those zones static.
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