Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-13-2015, 02:56 PM
Riklin
Hill Giant
 
Join Date: May 2003
Location: Tacoma, WA
Posts: 225
Default Extraneous Numbers in text After Latest Compile

I updated my source and recompiled a couple days ago. Ever since then when talking to quest mobs, or as a GM, searching for spells or items during quest construction, a bunch of numbers are being inserted with each item or enclosed text.

For instance here is an excerpt of what happens when you hail Magus Alaria in the Guild Lobby.

Magus Alaria says 'Greetings, Woody. As you may have guessed I have been sent here by the Wayfarers Brotherhood to assist those that dare subkect themselves to our magic. I promise you I have trained long and hard to be up to the task. I only rarely make the type of mistakes you may have heard about regarding these spells of travel. Come, let me know where you would like to go and I'll send you on your way. I can send you to any of the Wayfarer camps in
[07A12D00000000000000000000000000000000000000000000 000000000Butcherblock],
[07A12E00000000000000000000000000000000000000000000 000000000Commonlands],
[07A12F00000000000000000000000000000000000000000000 000000000Everfrost],
[07A13200000000000000000000000000000000000000000000 000000000North Ro],
[07A13100000000000000000000000000000000000000000000 000000000South Ro],
[07A13000000000000000000000000000000000000000000000 000000000Nedaria's Landing],


Any ideas how to fix this?

Rick (HallsHavoc)
Reply With Quote
  #2  
Old 01-13-2015, 04:21 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,497
Default

Update again. You will see text-link fixes.
Reply With Quote
  #3  
Old 01-13-2015, 05:39 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

If you happen upon any more issues like this, please post what client observed it and what activity was being performed - thanks!
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #4  
Old 01-13-2015, 07:09 PM
Riklin
Hill Giant
 
Join Date: May 2003
Location: Tacoma, WA
Posts: 225
Wink

That fixed it btw...
Will do regarding providing better information. I suspected I wasn't providing enough information. Will do better next time...



For the record, it did it with Underfoot and SoD clients.

Server is a windows server, compiled in 64bit optimized for 8 cores.

Database is up to version 9066.
Reply With Quote
  #5  
Old 01-13-2015, 10:14 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Thanks for that


I ask because I moved text link translation from the server core to the client translators.

This way, we get translation on both out-going and incoming - which was missing before (i.e. someone linked an item from their client and it was
rebroadcast to other clients. In it, there would be missing letters from the name or it would have leading zeros.)


In this particular case, I mis-interpreted a field octet and it caused an overwrite to occur in the string sequence - which is where the 'space'
came from - and it threw off the client's ability to decode the values.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:56 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3