Not sure if KLS can chime in if the pathing changes broke the old .path files (not saying that is the reason above, but for reference to the link below), I have some path files that were built on the older format, so not sure about backwards compatibility here.
www.eqpvp.com/paths
Here is the info about the #path command in the wiki:
http://wiki.eqemulator.org/p?Pathing_Files
The only ones you really need to know is
#path shownodes - to show a previous loaded path files points
#path add - add a new node (Auto connects to nearby line of sight nodes)
#path connect [id] - connect targetted node to another node
#path disconnect [id] - disconnect targetted node from another node (id)
#path dump [filename] - where filename is Maps/somefile.path. Dumps all output nodes to file (as-is) no line of sight connections made.
#path process [filename] - where filename is Maps/somefile.path. Connects line of sight nodes, saves the output nodes to the file.
As you build up the pathing in the zone you will be able to test mobs (just have them aggro you). The nodes are taken into account 'on the fly' when they are added in the zone via #path add.
When adding to existing pathing files you should use #path shownodes doing your changes followed by #path dump, don't use #path process unless setting up the first pathing file.