The damage calc code is the same as it is for all other npc's. The npc_types entries looked fine except for the min/max damage columns so I suggested taking a look there, sorry it didn't help. Not sure where the higher damage is coming from.
I was looking at monk damage with a 2h blunt on the same mob comparing a pc monk with a bot(npc) monk. The bot monk did alot less damage than my pc character monk was doing with the same weapon at level 30. Not sure why the level part of the calculation would skew to higher damage at higher levels like you say.
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