Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Quests

Archive::Quests Archive area for Quests's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-21-2003, 05:19 AM
Wes
Fire Beetle
 
Join Date: Jan 2003
Posts: 10
Default Next Release

If you guys can bare with me till next release, the next release i've fixed a ton of bugs, optimized code, added many new features.

* Added function support. Syntax: function function_name {
code; }. Call this with:
function_name("someparam,anotherparam").
There is no limit to the number of parameters you can pass to it,
they will be $param1 through $paramSOMENUMBER.

* Added %variables global support. If you put for code like
%variable.g = "Something"; That will be a global variable for any
npc to access but if you just use %variable without the ".g" it's
for that npc only.

* Added $npc_status(npctypeid) or $npc_status(npc_name).
Returns "up" or "down".

* Fixed alot of the $identifier functions such as $mid() etc. Added a
few more string functions.

* Fixed bug in if statement parsing having to do with "||".

* Fixed bug where if you used comas in commands() it would parse
it as a parameter instead of actual text.

* Added SetTarget("npctype/entity","id") sets the npc's target to
either an npctypeid given or an entity id given. Also added
FaceTarget().

* Added write("filename","text") - Later on more options will be
added to this function. Also added $read(filename,line#) more
options to be added on this one also.

* Added EVENT_SLAY for when an npc slays a pc.

* Added EVENT_WAYPOINT for when an npc reaches a waypoint
also added $wp to return the waypoint number that the npc
is heading to.

* Added Follow("id") and Sfollow() mostly using $userid npc will
follow pc around until Sfollow() is called.

That's all I can think of off top of my head. More to come.
Reply With Quote
  #2  
Old 03-21-2003, 07:01 AM
LiquidOrgasm
Fire Beetle
 
Join Date: Apr 2002
Location: Minnesota
Posts: 15
Default Nice.

You are teh l337.
__________________
-----------------------------
r u nubi?
-----------------------------
Reply With Quote
  #3  
Old 03-26-2003, 06:56 PM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
Default

Any chance of getting a pause(time)

for like in the ring war you have like 180sec between waves after the Main guy for the wave is killed.
__________________
mByte
Reply With Quote
  #4  
Old 03-27-2003, 09:07 AM
Mortimus
Fire Beetle
 
Join Date: Jan 2003
Location: P-town
Posts: 18
Default money turn in

I would also like money turns ins like $pp, $gp, $sp, $cp.
__________________
~Mortimus~
Mortimus
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:26 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3