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Quests::Custom Custom Quests here |
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06-20-2010, 02:17 PM
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Sarnak
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Join Date: Jan 2010
Posts: 38
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Object Builder
Secrets has made a very very nice perl implementation!
http://www.eqemulator.org/forums/sho...d.php?p=188939
I created an Object Builder NPC - many thanks to Secrets for this great perlport!
Create an NPC with that perl code and Hail him!
Info:
When setting the model, you can skip the _ACTORDEF, it will be automatically added
Code:
sub EVENT_SAY {
if (!$client->GetGM()) {
$client->Message(15, "You have no access to object creation!");
return;
}
if ($text =~ /Hail/) {
$client->Message(15, "Object Creation Commandlist");
$client->Message(15, "=============");
$client->Message(15, "object dbdel [object_id]");
$client->Message(15, "object dbsave [object_id]");
$client->Message(15, "object create fromitem [itemid]");
$client->Message(15, "object create frommodel [model]");
$client->Message(15, "object list");
$client->Message(15, "object set [object_id] location [x] [y] [z]");
$client->Message(15, "object set [object_id] model [model]");
$client->Message(15, "object set [object_id] type [0-255]");
$client->Message(15, "object view [object_id]");
$client->Message(15, "=============");
$client->Message(15, "End of list");
return;
}
@arguments = split(' ',$text);
if ($arguments[0] ne "object") {
return;
}
if ($arguments[1] eq "list") {
my @objectList = $entity_list->GetObjectList();
$client->Message(15, "Object list: ");
$client->Message(15, "=============");
foreach my $object (@objectList) {
$client->Message(15, GetObjectInfo($object));
}
$client->Message(15, "=============");
$client->Message(15, "End of list");
}
if ($arguments[1] eq "view") {
$obj = $entity_list->GetObjectByID($arguments[2]);
if (!$obj) {
$client->Message(15, "Object with ID ".$arguments[2]." does not exist!");
}
else {
$client->Message(15, GetObjectInfo($obj));
}
}
if ($arguments[1] eq "create") {
if ($arguments[2] eq "frommodel") {
$model = BuildObjectModel($arguments[3]);
$entityId = quest::creategroundobjectfrommodel($model, $x, $y, $z, $h);
$client->Message(15, "Object created.");
$obj = $entity_list->GetObjectByID($entityId);
$client->Message(15, GetObjectInfo($obj));
}
if ($arguments[2] eq "fromitem") {
$itemid = $arguments[3];
$entityId = quest::creategroundobject($itemid, $x, $y, $z, $h);
$client->Message(15, "Object created.");
$obj = $entity_list->GetObjectByID($entityId);
$client->Message(15, GetObjectInfo($obj));
}
}
if ($arguments[1] eq "set") {
$entityId = $arguments[2];
$obj = $entity_list->GetObjectByID($arguments[2]);
if (!$obj) {
$client->Message(15, "Object with ID ".$arguments[2]." does not exist!");
}
else {
my $updated = false;
if ($arguments[3] eq "location") {
if ($arguments[6] eq "") {
$client->Message(15, "Usage: set [ObjectID] location x y z");
}
else {
$obj->SetX($arguments[4]);
$obj->SetY($arguments[5]);
$obj->SetZ($arguments[6]);
$updated = true;
}
}
if ($arguments[3] == "model") {
if ($arguments[4] eq "") {
$client->Message(15, "Usage: set [ObjectID] model modelname");
}
else {
$obj->SetModelName(BuildObjectModel($arguments[4]));
$updated = true;
}
}
if ($arguments[3] == "type") {
if ($arguments[4] eq "") {
$client->Message(15, "Usage: set [ObjectID] type [0-255]");
}
else {
$obj->SetType($arguments[4]);
$updated = true;
}
}
if ($updated) {
$client->Message(15, "Object Updated.");
$client->Message(15, GetObjectInfo($obj));
}
}
}
if ($arguments[1] eq "dbsave") {
$entityId = $arguments[2];
$obj = $entity_list->GetObjectByID($entityId);
if (!$obj) {
$client->Message(15, "Object with ID ".$entityId." does not exist!");
}
else {
$newid = $obj->VarSave();
$client->Message(15, "Object saved to database: ID $newid");
$client->Message(15, GetObjectInfo($obj));
}
}
if ($arguments[1] eq "dbdel") {
$entityId = $arguments[2];
$obj = $entity_list->GetObjectByID($arguments[2]);
if (!$obj) {
$client->Message(15, "Object with ID ".$arguments[2]." does not exist!");
}
else {
$newid = $obj->Delete();
$client->Message(15, "Object deleted from database");
$client->Message(15, GetObjectInfo($obj));
}
}
}
sub GetObjectInfo {
my $object = $_[0];
my $seperator = " || ";
return "Object: ".
"id: ".$object->GetID()
.$seperator.
($object->GetDBID() == 0 ? "not in db" : "dbid: ".$object->GetDBID())
.$seperator.
"type: ".$object->GetType()
.$seperator.
"model: ".$object->GetModelName()
.$seperator.
"location x,y,z, heading: ".int($object->GetX()).', '.int($object->GetY()).', '.int($object->GetZ()).", ".int($object->GetHeading())
.$seperator.
"icon: ".$object->GetIcon()
.$seperator.
"groundspawn: ".($object->IsGroundSpawn() ? "yes" : "no")
;
}
sub BuildObjectModel {
my $model = $_[0];
if (substr($model,length($model)-9,9) ne "_ACTORDEF") {
$model = $model . "_ACTORDEF";
}
return $model;
}
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09-11-2010, 07:09 PM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,071
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Quote:
Originally Posted by Zordana
Secrets has made a very very nice perl implementation!
http://www.eqemulator.org/forums/sho...d.php?p=188939
I created an Object Builder NPC - many thanks to Secrets for this great perlport!
Create an NPC with that perl code and Hail him!
Info:
When setting the model, you can skip the _ACTORDEF, it will be automatically added
Code:
sub EVENT_SAY {
if (!$client->GetGM()) {
$client->Message(15, "You have no access to object creation!");
return;
}
if ($text =~ /Hail/) {
$client->Message(15, "Object Creation Commandlist");
$client->Message(15, "=============");
$client->Message(15, "object dbdel [object_id]");
$client->Message(15, "object dbsave [object_id]");
$client->Message(15, "object create fromitem [itemid]");
$client->Message(15, "object create frommodel [model]");
$client->Message(15, "object list");
$client->Message(15, "object set [object_id] location [x] [y] [z]");
$client->Message(15, "object set [object_id] model [model]");
$client->Message(15, "object set [object_id] type [0-255]");
$client->Message(15, "object view [object_id]");
$client->Message(15, "=============");
$client->Message(15, "End of list");
return;
}
@arguments = split(' ',$text);
if ($arguments[0] ne "object") {
return;
}
if ($arguments[1] eq "list") {
my @objectList = $entity_list->GetObjectList();
$client->Message(15, "Object list: ");
$client->Message(15, "=============");
foreach my $object (@objectList) {
$client->Message(15, GetObjectInfo($object));
}
$client->Message(15, "=============");
$client->Message(15, "End of list");
}
if ($arguments[1] eq "view") {
$obj = $entity_list->GetObjectByID($arguments[2]);
if (!$obj) {
$client->Message(15, "Object with ID ".$arguments[2]." does not exist!");
}
else {
$client->Message(15, GetObjectInfo($obj));
}
}
if ($arguments[1] eq "create") {
if ($arguments[2] eq "frommodel") {
$model = BuildObjectModel($arguments[3]);
$entityId = quest::creategroundobjectfrommodel($model, $x, $y, $z, $h);
$client->Message(15, "Object created.");
$obj = $entity_list->GetObjectByID($entityId);
$client->Message(15, GetObjectInfo($obj));
}
if ($arguments[2] eq "fromitem") {
$itemid = $arguments[3];
$entityId = quest::creategroundobject($itemid, $x, $y, $z, $h);
$client->Message(15, "Object created.");
$obj = $entity_list->GetObjectByID($entityId);
$client->Message(15, GetObjectInfo($obj));
}
}
if ($arguments[1] eq "set") {
$entityId = $arguments[2];
$obj = $entity_list->GetObjectByID($arguments[2]);
if (!$obj) {
$client->Message(15, "Object with ID ".$arguments[2]." does not exist!");
}
else {
my $updated = false;
if ($arguments[3] eq "location") {
if ($arguments[6] eq "") {
$client->Message(15, "Usage: set [ObjectID] location x y z");
}
else {
$obj->SetX($arguments[4]);
$obj->SetY($arguments[5]);
$obj->SetZ($arguments[6]);
$updated = true;
}
}
if ($arguments[3] == "model") {
if ($arguments[4] eq "") {
$client->Message(15, "Usage: set [ObjectID] model modelname");
}
else {
$obj->SetModelName(BuildObjectModel($arguments[4]));
$updated = true;
}
}
if ($arguments[3] == "type") {
if ($arguments[4] eq "") {
$client->Message(15, "Usage: set [ObjectID] type [0-255]");
}
else {
$obj->SetType($arguments[4]);
$updated = true;
}
}
if ($updated) {
$client->Message(15, "Object Updated.");
$client->Message(15, GetObjectInfo($obj));
}
}
}
if ($arguments[1] eq "dbsave") {
$entityId = $arguments[2];
$obj = $entity_list->GetObjectByID($entityId);
if (!$obj) {
$client->Message(15, "Object with ID ".$entityId." does not exist!");
}
else {
$newid = $obj->VarSave();
$client->Message(15, "Object saved to database: ID $newid");
$client->Message(15, GetObjectInfo($obj));
}
}
if ($arguments[1] eq "dbdel") {
$entityId = $arguments[2];
$obj = $entity_list->GetObjectByID($arguments[2]);
if (!$obj) {
$client->Message(15, "Object with ID ".$arguments[2]." does not exist!");
}
else {
$newid = $obj->Delete();
$client->Message(15, "Object deleted from database");
$client->Message(15, GetObjectInfo($obj));
}
}
}
sub GetObjectInfo {
my $object = $_[0];
my $seperator = " || ";
return "Object: ".
"id: ".$object->GetID()
.$seperator.
($object->GetDBID() == 0 ? "not in db" : "dbid: ".$object->GetDBID())
.$seperator.
"type: ".$object->GetType()
.$seperator.
"model: ".$object->GetModelName()
.$seperator.
"location x,y,z, heading: ".int($object->GetX()).', '.int($object->GetY()).', '.int($object->GetZ()).", ".int($object->GetHeading())
.$seperator.
"icon: ".$object->GetIcon()
.$seperator.
"groundspawn: ".($object->IsGroundSpawn() ? "yes" : "no")
;
}
sub BuildObjectModel {
my $model = $_[0];
if (substr($model,length($model)-9,9) ne "_ACTORDEF") {
$model = $model . "_ACTORDEF";
}
return $model;
}
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This works very slick bro, great job.
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10-07-2011, 10:53 PM
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Sarnak
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Join Date: Aug 2011
Posts: 72
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I automatically get the "You have no access to object creation!" even though my account is set at 255.
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10-08-2011, 02:37 AM
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Demi-God
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Join Date: Aug 2010
Posts: 1,742
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#gm on first.
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10-08-2011, 01:45 PM
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Sarnak
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Join Date: Aug 2011
Posts: 72
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Always something simple with me.
Thanks, the Hail works now.
Maybe now that I have that working, I could get a bit of pointer. I type in #object list and it says Usage:#object ListAll(radius)
So I typed in #object ListAll 30
#object ListAll 300
#object ListAll(30)
#object ListAll(300)
All near the small bank in PoK with no results. Keeps reprinting: Usage:#object ListAll(radius)
I figured I would pick up a crate or that wheelbarrow behind the building, but not getting any list. I am assuming that the radius will only return those items in range so I would have to find an item I want to place in another zone and then use that ID where I want to place?
So what about my usage isn't working?
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10-08-2011, 06:00 PM
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Demi-God
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Join Date: Aug 2010
Posts: 1,742
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If you're typing #object you're not using the NPC at all. Target the NPC and type 'object list'
As for the #object command, what the usage actually says is "Usage: #object List All|(radius)", which means you should type "#object list all", or "#object list 5000", depending on if you want to list all or just the ones within a certain distance from you.
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10-08-2011, 09:15 PM
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Sarnak
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Join Date: Aug 2011
Posts: 72
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Okay, that makes sense once you said it. I did as you said and received responses about nearby objects.
I chose one and attempted to use object view, but it just reads out details. I don't actually see anything. Dunno if it's a crate, a torch, a wheelbarrow, a chair... who knows.
Not knowing what I chose, I did an object create which appeared to do nothing, then did an object set of item id 8 at my coordinates which returned yellow text indicating I created object 8 at my coordinates, but groundspawn NO. Didn't see anything.
Knowing all my previous questions and noobness, is this beyond me? I could just be satisfied with shit the way it is and stop wasting people's time... Gimme your opinion.
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10-10-2011, 01:02 PM
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Hill Giant
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Join Date: Aug 2010
Location: UT
Posts: 215
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Quote:
Originally Posted by Emmeric
Knowing all my previous questions and noobness, is this beyond me? I could just be satisfied with shit the way it is and stop wasting people's time... Gimme your opinion.
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Stick with it Emmeric, you can figure it out. When I first looked into EQEmu and asked about running my own server I had a hater tell me if I couldn't figure it out I shouldn't be doing it. Well I did figure it out and I've done a ton of other "figuring out" since then on EQEmu.
So back on topic: I haven't figured all this out yet, but I noticed it lists tradeskill objects. I did successfully use the NPC to create an augment pool. I was able to successfullly delete that pool but I had to zone before I saw the changes.
There is an object that I am trying to identify so I can delete it, but I haven't figured that out yet. It is a dagger in the guildlobby that was sticking into a message board. I found the message boards and deleted them, but now I have a dagger hanging in space. Kinda fun since it is just the right height when I run into it, it makes me duck.
(I'll post more when I figure stuff out, but don't hold you breath as I have limited EQEmu time and thus take a long time to work through things like this.)
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10-10-2011, 05:55 PM
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Sarnak
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Join Date: Aug 2011
Posts: 72
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Quote:
Originally Posted by revloc02c
So back on topic: I haven't figured all this out yet, but I noticed it lists tradeskill objects.
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Ahhh... that's why it showed nothing from nearby. I was expecting graphical objects like crates, benches, torches, rugs, etc.
Nuts, and I was hoping to make my fledgling custom merchant area look all busy with supplies and tents.
I guess... I can just use the Bazaar.
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