Quote:
Originally Posted by Caryatis
If you set resisttype = 0 then its unresistable, however KLS recently added a new feature to NPC spellsets where you can input an override. So for example if you have an NPC casting Ice Comet, if you didnt want to make that spell unresistable(because players use it too), you could set the resist adjust field to like -1000 to make ice comets from that mob nearly unresistable.
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K ive been using nulls spell editor and the field was called Mod, wasnt sure if that was resist mod or not but now I know. Thanks man
Im using scripts for the spell casting so that thing in the spellsets wouldnt help me