There is a 'EXPMod' and 'GroupEXPBonus' value in the variables table.
You could also use the zone_exp_multiplier value in the zone table. Or use the level_exp_mods table if you want to alter the exp requires on a level by level basis.
It's one of those things that you can play with in a lot of ways.
Sorry to bring this old thread back, is variables.ExpMod and variables.GroupEXPBones still in use? Or is this from old code and today only the Character:[xxxx] rules are used?
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