Go Back   EQEmulator Home > EQEmulator Forums > Archives > OpenEQ > OpenEQ::Development

OpenEQ::Development Development discussion for OpenEQ. Do not post for support.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-18-2004, 03:07 PM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default OpenEQ Design

I've started designing the backend of OpenEQ from scratch.

What I have is available at http://home.archshadow.com/~daeken/openeq/src/ in all it's splendour and glory (haha, yea right)

Here's a quick explanation of the purpose of each file:
archive.hpp -- API for Archived file loaders.
fileloader.hpp -- API for 3d file loaders.
3d.hpp -- 3d content structures.
wld.hpp -- Structure for a WLD loader built on top of FileLoader.

I'll work more on it tomorrow.

Please post your comments on it, as a single person designing something this large is a baaaaaaaaad idea

Happy Hacking,
Lord Daeken M. BlackBlade
(Cody Brocious)
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #2  
Old 11-18-2004, 03:28 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

I assume they are still to be made into linux sources?
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #3  
Old 11-19-2004, 09:06 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Quote:
Originally Posted by Cisyouc
I assume they are still to be made into linux sources?
I don't understand what you're asking. Mind elaborating?
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #4  
Old 11-19-2004, 09:09 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

You say you are redoing openeq from scratch, will the source be windows compatible as you go along or will we have to port them into windows?
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #5  
Old 11-19-2004, 10:10 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Quote:
Originally Posted by Cisyouc
You say you are redoing openeq from scratch, will the source be windows compatible as you go along or will we have to port them into windows?
The source should be largely compatible with windows. I'll need people to test and assist in the porting effort as I have no access to a windows machine for the most part.
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #6  
Old 11-23-2004, 01:45 PM
Xorith
Sarnak
 
Join Date: Nov 2004
Posts: 52
Default

Just tried to compile in MSVC++ Pro 2003 and got massive errors in GL.h for some reason. Will investigate.
Reply With Quote
  #7  
Old 11-23-2004, 01:47 PM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Quote:
Originally Posted by Xorith
Just tried to compile in MSVC++ Pro 2003 and got massive errors in GL.h for some reason. Will investigate.
I severely doubt it's a problem in GL.h itself. It's probably something to do with the include order. Try moving the GL includes about as many things as you can and see if that helps

Let me know how it works
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #8  
Old 11-23-2004, 03:55 PM
Xorith
Sarnak
 
Join Date: Nov 2004
Posts: 52
Default

I did one better, daeken. I just bypassed MSVC++ all together and went for MinGW.

First problem I ran into was a the obvious network protocol include. I threw this into globala.hpp:

Code:
#ifdef WIN32
#include &lt;winsock.h>
#else
#include &lt;netinet/in.h>
#endif /* WIN32 */
That will resolve portability issues with the network.

I had to severely modify the libs in the Makefile

Code:
APP=openeq
SF=src/pfs.o src/ter.o src/draw.o src/ddslib.o src/move.o src/matrix.o src/zon.o src/main.o

CC=g++
LINKER=g++
DFLAGS=
WFLAGS=
COPTS=$(WFLAGS) -g
LINKOPTS=-lzdll -lopengl32 -lSDL -LSDL -lpthreadgc1 -lwsock32

all: $(APP)

$(APP): $(SF)
	$(LINKER) $(COPTS) $(OBJS) $^ $(LINKOPTS) -o $@

clean:
	erase $(SF) $(APP)

%.o: %.cpp
	$(CC) -c $(COPTS) $&lt; -o $@
Note to readers:
I downloaded and installed zlib, SDL, and pthreads by hand. MinGW might come with zlib, but I don't think so. I saw libz32.a in the MinGW\lib directory, but I didn't chance it.

The last thing I had trouble with is a conflict with 'Polygon'. Because I can't remember any easier way to fix this, and my editor has a 'Replace all in files' feature, I simply changed Polygon in the source to OEQPolygon. It apparently conflicts with WINGDIAPI.

Now my only hang-up is:

Quote:
c:/mingw/bin/../lib/gcc-lib/mingw32/3.2.3/../../../libmingw32.a(main.o)(.text+0x
97):main.c: undefined reference to `WinMain@16'
c:\mingw\bin\mingw32-make.exe: *** [openeq] Error 1
I've tried changing main in main.cpp to WinMain and still nothing.

I'll keep ya'll posted on what I find.

-- Xorith
Reply With Quote
  #9  
Old 11-23-2004, 05:00 PM
Xorith
Sarnak
 
Join Date: Nov 2004
Posts: 52
Default

Alright.

I've tried everything.

I've tried
Code:
int WinMain
Code:
#include &lt;windows.h>
int STDCALL WinMain
And most other variations.

I've tried including various libraries...

I've tried the -mwindows and -mconsole flags...

It hates me, and I'm tired. :P

-- Xorith
Reply With Quote
  #10  
Old 11-26-2004, 02:29 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default

For a windows app you need to replace
int main(int argc, char** argv)
with
int WINAPI WinMain(HINSTANCE, HINSTANCE, int, LPSTR)
{
}

assuming you don't actually care what the parameters are. (And it's c++ so you can leave them out)
Reply With Quote
  #11  
Old 11-28-2004, 10:12 AM
Xorith
Sarnak
 
Join Date: Nov 2004
Posts: 52
Default

Well, the code uses argc and argv... So using your example, how do I tell the code what file to open?
Reply With Quote
  #12  
Old 11-28-2004, 10:19 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default

I ported this today to windows.
It took quite a few minor changes to make it work but nothing difficult. I just hardcoded argc and argv for testing but it would take much to split the command line.

Once a version which is working a bit more fully is done I'll do a windows port and merge it back into the main source.

I used the visual c++ express beta which is freely available and worked very well indeed for this,
Reply With Quote
  #13  
Old 11-30-2004, 03:47 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Hats off to you daek, you've come a long way

Im proud of you!
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
Reply With Quote
  #14  
Old 11-30-2004, 05:08 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Quote:
Originally Posted by Trumpcard
Hats off to you daek, you've come a long way

Im proud of you!
Wow, thank you man, that actually means a lot to me

I hope you get a chance to play with OpenEQ when we get a little bit more functional hehe
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #15  
Old 11-30-2004, 05:18 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

I'd love too. You're being smart and making sure to put the importance on good design concepts, that will really bite you in the butt later on if you neglect the overall design. theres nothing as expensive to fix as a bad design/architecture. Keep it straightforward and simple, and make sure you develop a good modular OO codebase and it'll save you a TON of time later on in terms of maintainability.

Another thing is your asking questions rather than assuming you know the right answers, thats the hallmark of an intelligent man.
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:40 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3