Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-04-2015, 09:11 PM
Gamer4life
Fire Beetle
 
Join Date: Jul 2015
Posts: 24
Question Restore Nexus scions in Axclassic?

I FINALLY figured out how to set up an EQ lan server using axclassic 3.0.4 and got it up and running as a LAN. Yay! Works great! I'm sooo happy!


However, I see the Nexus spires on Norrath aren't working. The Scion is missing. Please tell me, how do I activate the spires to port to Luclin? Sorry but I'm not interested in using the moonstones....

thanks. Hopefully I can find a simple fix and this will be perfect.
Reply With Quote
  #2  
Old 08-04-2015, 09:15 PM
Gamer4life
Fire Beetle
 
Join Date: Jul 2015
Posts: 24
Default

............
Reply With Quote
  #3  
Old 08-04-2015, 09:33 PM
Burningsoul
Banned
 
Join Date: Oct 2009
Posts: 312
Default

AXClassic split from eqemu a few years ago, and is pretty out of date with the current revision. You'd best be getting either Akka's repack or your own compile working before writing a guide for something that isn't close to up to date.

As for the spires, chances are you need to add in the quests to the appropriate zone folders - but again, since they're now far seperate databases, I'm unsure if they will be plug-and-play. If you're serious about running a server, you'll have to either bug Angelox on his website's forums, or get an up-to-date compile of the EQEMU source & PEQ database rolling.
Reply With Quote
  #4  
Old 08-05-2015, 05:14 AM
Noport
Opcode Ninja
 
Join Date: Mar 2009
Location: San francisco
Posts: 426
Default

Gamer4Life sent you email with link too AX_CLASSIC_3.10n your welcome
Reply With Quote
  #5  
Old 08-05-2015, 10:55 AM
Gamer4life
Fire Beetle
 
Join Date: Jul 2015
Posts: 24
Default

Burningsoul, axclassic 3.0.4 seems to work just fine despite it being "old".

You might be right, maybe all I have to do is simply copy and paste the correct quest file with the file extension .pl from the PEQ folder and put in axclassic folder instead. place it in the correct zone file in the c:/program files/ axclassic/quests/gfaydark" for example? Hope it works. I will try and experiment.

I see some quest files in the PEQ folder called (something)scion.pl Could this be it? Faydwer_Scion.pl By copying and pasting this file, Will this activate the nexus spires in gfaydark to port to the nexus??? Thanks
Reply With Quote
  #6  
Old 08-05-2015, 11:51 AM
Furniture
Hill Giant
 
Join Date: Aug 2012
Posts: 205
Default

Ditch axclassic and use the latest peq repack on the wiki. Your asking about a custom database that isn't supported here. If you insist on using the axclassic database, then post questions about it on the axclassic boards. We don't know what axclassic has set up or if it even has the proper invisible npcs for the spires to work.

Do a little research on the wiki. Asking the most basic questions about how eqemu works is a waste of time for everyone. Each system including how quests work are explained thoroughly. If you still don't understand after reading the wiki then I suggest asking for help but you should do at least a little research on the topic yourself.
Reply With Quote
  #7  
Old 08-05-2015, 03:42 PM
Gamer4life
Fire Beetle
 
Join Date: Jul 2015
Posts: 24
Default

furniture, I have looked at the wiki but the truth is I am not interested in starting a private server. Its not what I want to do. I am only interested playing either on a private little lan server at home or in single player mode. Axclassic works fine for me. Lots of people here have tried it out just for that purpose. No foul play here. I was only asking if anyone knew how to activate the nexus scions because they appeared to be missing in-game. That is all. It is a simple question. Maybe someone knows the answer, maybe someone doesn't. Either way, why do you care?

FYI, I don't find your post particularly helpful and I will not respond to you again.
Reply With Quote
  #8  
Old 08-05-2015, 03:59 PM
Burningsoul
Banned
 
Join Date: Oct 2009
Posts: 312
Default

We aren't trying to be harsh, but I've been in your shoes - I used AXClassic way back when, and I damn sure hit that point where you are - some things are either not there (scions), or you say "boy I wish I had this feature everyone is talking about" or maybe you wake up one day and want more than what AXClassic has, be it expansions, AA's, bot upgrades, mercs, working utilities to modify things (Akka's kick ass EoC!!), whatever - then you'll have to ditch your current database and server and start all over again. After being through all of that, it's not worth the headache.

Private server is or can be a lan server, it's one you use for yourself, friends, family, barney the dinosaur - it doesn't mean open server that shows on the EQEmu Loginserver. It can be a single player experience, a lanparty server, whatevs.

You are on the right track for moving quest files, but you'll need to make sure those NPC's actually exist in your database as well - and I'm not sure if any of the current DB Tools will support AX's schema.. which again brings me back to point #1 - if you can't use the tools, you'll have to do everything by hand, and that's a lot of queries and head scratching. A lot.
Reply With Quote
  #9  
Old 08-05-2015, 07:11 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I don't know what NoPort sent as a link..but, you may be interested in this: https://github.com/axclassic

If you're wanting to use an AxClassic db, you should really just use their entire repack to minimize compatibility issues.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #10  
Old 08-06-2015, 02:06 AM
Burningsoul
Banned
 
Join Date: Oct 2009
Posts: 312
Default

Grats Uleat, didn't even know they were updated that frequently. Hats off sir, I'm interested to see what they did to CSHome...

Edit: Does ANYONE know what noport means for the most part? His intentions are good but I feel as though there is a crippling barrier somewhere in the language files..
Reply With Quote
  #11  
Old 08-06-2015, 05:22 AM
Noport
Opcode Ninja
 
Join Date: Mar 2009
Location: San francisco
Posts: 426
Default

His intentions are good but I feel as though there is a crippling barrier somewhere in the language in Complete_Windows-based_Server_Setup_Guide proofread it doh!
Reply With Quote
  #12  
Old 08-11-2015, 08:49 PM
Gamer4life
Fire Beetle
 
Join Date: Jul 2015
Posts: 24
Default

Noport, thanks for the help. I finally figured it out on my own. I Created a file in notepad, saved it as. nexus_scion.pl (typed .pl on the end of it so it creates the .pl file extension)
And moved that file into the quest/gfaydark folder. This is for the gfaydark nexus scion and here I found an easy guide on how to create a translocation npc in-game using the basic commands (at the link)

Perl script
Quote:
sub EVENT_SAY{
if ($text=~/Hail/i){
quest::say("Hello $name . I do not have much time to chat. If you wish to [journey to luclin], tell me so.");
}
if($text=~/journey to Luclin/i)
{
quest::say("Very well.");
quest::movepc(152, 0, 0, -19.1);
}
}
http://www.eqemulator.org/forums/showthread.php?t=18376
It works great. In-game, i logged in and I created an npc called Nexus Scion at the wiz spires. I logged out and restarted my PC.
Logged back in and I hail him and type journey to luclin and I can port to nexus. Excellent! iT works!!

However as soon I port in, I noticed all the scions there are missing as well :( Lots of work and fun to do. In any case I am extremely grateful for this community.

If anyone can point me in the right direction in finding more perl scripts, for all the scions in the nexus, that would be awesome.

Furniture, my sincere apologies if I sounded too harsh in last post. Please understand as a n00bie developer this is all very tricky and time consuming to learn. I'm not a pro like you.

In any case, I love axclassic and I am extremely grateful it works beautifully on my old PC and was easy to set up.
Reply With Quote
  #13  
Old 08-11-2015, 09:05 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

quests: http://projecteqquests.googlecode.com/svn/trunk/quests/

- or -

quests/db zips: http://peqtgc.com/releases

You should be able to find scion scripts from either link and npc info in the actual peq db.

(You can source in the peq db into a temporary db and just pull the info you need out of it - then delete the temporary db.)
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #14  
Old 08-11-2015, 09:29 PM
AdrianD
Discordant
 
Join Date: Dec 2013
Posts: 297
Default

I think I may have found where to find the missing spawn2 and grid data. I hope anyways.

(I'm looking for spawn2, grid and associated tables for OLD nektulos and lavastorm)

Thanks for starting this thread Gamer and thanks for the links fellas.

* Duh, ofc using a totally different DB only gives me that specific data. I'd need to change quite a bit.
Reply With Quote
  #15  
Old 08-13-2015, 08:21 PM
Gamer4life
Fire Beetle
 
Join Date: Jul 2015
Posts: 24
Default

Uleat thanks for the links. I'm very grateful for the help here. I briefly looked at the scripts for the nexus. I'll try it out over the weekend. From what gather, after taking a quick look at the nexus scripts; In the nexus there is normally are 2 NPCs per telepad with 2 different perl scripts? One is the scion - a humanoid NPC. The second npc is invisible and supposed to be the spire which ports? Am I wrong or?

If the spire npc is invis, how is that so and how do you make an npc invis?? Is it hidden somehow or what?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:03 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3