Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 03-06-2014, 07:49 AM
kaos00723
Sarnak
 
Join Date: Apr 2010
Posts: 38
Default Rogue Deadly Strike/Throwing Crit

Code:
Implemented deadly strikes and increase rogue throwing crit rate …
New rules:
Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod
Rogue throwing crit rate is rather ridiculous. These rules might need tweaking
but they gave me fairly live-like results, even with AA added
This won't do anyone much good since the SQL for these new rules is missing in the Github.
Reply With Quote
  #2  
Old 03-06-2014, 08:29 AM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Just add the rules yourself, not all the rules are in the DB by default. You can also use the #rules commands to add stuff yourself.
Reply With Quote
  #3  
Old 03-06-2014, 08:40 AM
kaos00723
Sarnak
 
Join Date: Apr 2010
Posts: 38
Default

Quote:
Originally Posted by demonstar55 View Post
Just add the rules yourself, not all the rules are in the DB by default. You can also use the #rules commands to add stuff yourself.
This is true except for the fact that it says the default values are near live-like.

What exactly are those default values then?

Thanks!
Reply With Quote
  #4  
Old 03-06-2014, 10:14 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

Code:
RULE_INT ( Combat, RogueCritThrowingChance, 25) //Rogue throwing crit bonus
RULE_INT ( Combat, RogueDeadlyStrikeChance, 80) //Rogue chance throwing from behind crit becomes a deadly strike
RULE_INT ( Combat, RogueDeadlyStrikeMod, 2) //Deadly strike modifier to crit damage
Reply With Quote
  #5  
Old 03-06-2014, 10:39 AM
kaos00723
Sarnak
 
Join Date: Apr 2010
Posts: 38
Default

Quote:
Originally Posted by lerxst2112 View Post
Code:
RULE_INT ( Combat, RogueCritThrowingChance, 25) //Rogue throwing crit bonus
RULE_INT ( Combat, RogueDeadlyStrikeChance, 80) //Rogue chance throwing from behind crit becomes a deadly strike
RULE_INT ( Combat, RogueDeadlyStrikeMod, 2) //Deadly strike modifier to crit damage
Thank you.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:16 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3