I was trying to parse bots the other day to balance some things and i noticed that bots that cast spell don't seem to actually show how much damage they do unless they crit??
Is this something easy to fix?? I was going to tack on something after the crit block where it says...
Code:
mlog(SPELLS__CRITS, "Spell crit successful. Final damage modifier: %d, Final Damage: %d", modifier, (value * modifier / 100) - spell_dmg);
entity_list.MessageClose(this, false, 100, MT_SpellCrits, "%s delivers a critical blast! (%d)", GetName(), (-value * modifier / 100) + spell_dmg);
But obviously i don't know what the proper way to do this is??? Can i do a GetCleanName() and set a similar style message after crit line to display spell damage? I am having problems figuring out where this value is returned to. If you turn on #mlog you get nothing from spell casting while bots casting???
Any information is welcome, thanks.