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  #1  
Old 01-06-2013, 10:31 PM
Thuz989
Sarnak
 
Join Date: Jan 2006
Posts: 45
Default Bot spell damage question

I was trying to parse bots the other day to balance some things and i noticed that bots that cast spell don't seem to actually show how much damage they do unless they crit??

Is this something easy to fix?? I was going to tack on something after the crit block where it says...

Code:
mlog(SPELLS__CRITS, "Spell crit successful. Final damage modifier: %d, Final Damage: %d", modifier, (value * modifier / 100) - spell_dmg);
				entity_list.MessageClose(this, false, 100, MT_SpellCrits, "%s delivers a critical blast! (%d)", GetName(), (-value * modifier / 100) + spell_dmg);
But obviously i don't know what the proper way to do this is??? Can i do a GetCleanName() and set a similar style message after crit line to display spell damage? I am having problems figuring out where this value is returned to. If you turn on #mlog you get nothing from spell casting while bots casting???

Any information is welcome, thanks.
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  #2  
Old 01-26-2013, 06:59 PM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
Default

I'll look into this when I get a chance.
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  #3  
Old 02-26-2016, 10:09 PM
mpeels
Fire Beetle
 
Join Date: May 2009
Location: tennessee
Posts: 3
Default

3 years too late but I googled the same question. This is a simple fix I found to show bot spell damage.. It's not optimal I'm sure. I just added

entity_list.MessageClose(this, false, 100, MT_Spells, "%s hits for (%d)", GetName(), -value);

to the Bot.cpp right above the return value; in GetActSpellDamage
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