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Support::Windows Servers Support forum for Windows EQEMu users. |
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09-20-2020, 07:49 PM
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Sarnak
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Join Date: Oct 2009
Posts: 52
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Connect and Level Up events not firing
In both my global_player.pl & global_player.lua, I have the respective code in the connect event and level up events but neither seems to fire. No errors in any logs that I can find. Any ideas?
global_player.pl
Code:
sub EVENT_CONNECT {
$client->Message( 15, "We got to here: 0" );
if( $ulevel == 1 )
{
$client->Message( 15, "We got to here: 1" );
if( quest::scribe_spells( 1, 1 ) > 0 )
{
$client->Message( 15, "You have learned new spells!" );
}
if( quest::train_discs( 1, 1 ) > 0 )
{
$client->Message( 15, "You have learned new disciplines!" );
}
}
}
sub EVENT_LEVEL_UP {
$client->Message( 15, "We got to here: 3" );
foreach my $skill ( 0,1,2,3,4,5,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,28,29,30,31,32,33,34,36,37,38,39,41,42,43,44,45,46,47,49,51,52,54,67,70,71,72,73,74,76 )
{
next unless $client->CanHaveSkill( $skill );
my $maxSkill = $client->MaxSkill( $skill, $class, $ulevel );
if( $maxSkill > 0 && $client->GetRawSkill( $skill ) == 0 )
{
$client->SetSkill( $skill, 1 );
}
}
if( quest::scribespells( $ulevel, 1 ) > 0 )
{
$client->Message( 15, "You have learned new spells!" );
}
if( quest::traindiscs( $ulevel, 1 ) > 0 )
{
$client->Message( 15, "You have learned new disciplines!" );
}
}
global_player.lua
Code:
function event_connect(e)
e.self:Message( 15, "We are here 0" );
if( e.self:GetLevel( ) == 1 ) then
e.self:Message( 15, "We are here 1" );
if( e.self:GetClass( ) == 2 || e.self:GetClass( ) == 3 || e.self:GetClass( ) == 4 || e.self:GetClass( ) == 5 || e.self:GetClass( ) == 6 || e.self:GetClass( ) == 8 || e.self:GetClass( ) == 10 || e.self:GetClass( ) == 11 || e.self:GetClass( ) == 12 || e.self:GetClass( ) == 13 || e.self:GetClass( ) == 14 || e.self:GetClass( ) == 15 ) then
eq.scribe_spells( 1, 1 );
e.self:Message( 15, "You have learned new spells!" );
end
if( e.self:GetClass( ) == 1 || e.self:GetClass( ) == 3 || e.self:GetClass( ) == 4 || e.self:GetClass( ) == 5 || e.self:GetClass( ) == 7 || e.self:GetClass( ) == 8 || e.self:GetClass( ) == 9 || e.self:GetClass( ) == 15 || e.self:GetClass( ) == 16 ) then
if( eq.train_discs( 1, 1 ) > 0 ) then
e.self:Message( 15, "You have learned new disciplines!" );
end
end
end
end
function event_level_up(e)
local free_skills = {0,1,2,3,4,5,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,28,29,30,31,32,33,34,36,37,38,39,41,42,43,44,45,46,47,49,51,52,54,67,70,71,72,73,74,76};
e.self:Message( 15, "We are here 3" );
for k,v in ipairs(free_skills) do
if ( e.self:MaxSkill(v) > 0 and e.self:GetRawSkill(v) < 1 and e.self:CanHaveSkill(v) ) then
e.self:SetSkill(v, 1);
end
end
if( e.self:GetClass( ) == 2 || e.self:GetClass( ) == 3 || e.self:GetClass( ) == 4 || e.self:GetClass( ) == 5 || e.self:GetClass( ) == 6 || e.self:GetClass( ) == 8 || e.self:GetClass( ) == 10 || e.self:GetClass( ) == 11 || e.self:GetClass( ) == 12 || e.self:GetClass( ) == 13 || e.self:GetClass( ) == 14 || e.self:GetClass( ) == 15 ) then
if( eq.scribe_spells( e.self:GetLevel( ), 1 ) > 0 ) then
e.self:Message( 15, "You have learned new spells!" );
end
end
if( e.self:GetClass( ) == 1 || e.self:GetClass( ) == 3 || e.self:GetClass( ) == 4 || e.self:GetClass( ) == 5 || e.self:GetClass( ) == 7 || e.self:GetClass( ) == 8 || e.self:GetClass( ) == 9 || e.self:GetClass( ) == 15 || e.self:GetClass( ) == 16 ) then
if( eq.train_discs( e.self:GetLevel( ), 1 ) > 0 ) then
e.self:Message( 15, "You have learned new disciplines!" );
end
end
end
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09-20-2020, 11:05 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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You have to disable one of them. .lua and .pl quest files with the same name can't be used at the same time. One has to be disabled. (rename it to .bak, or whatever)
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09-20-2020, 11:48 PM
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Developer
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Join Date: Mar 2003
Posts: 1,497
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It will just ignore based on priority. No need to rename. Just know which files are being loaded.
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09-21-2020, 01:19 AM
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Sarnak
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Join Date: Oct 2009
Posts: 52
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Quote:
Originally Posted by Huppy
You have to disable one of them. .lua and .pl quest files with the same name can't be used at the same time. One has to be disabled. (rename it to .bak, or whatever)
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That did it for me - thanks!
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09-21-2020, 01:52 AM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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Quote:
Originally Posted by joligario
It will just ignore based on priority. No need to rename. Just know which files are being loaded.
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I realize lua takes priority over perl in a same-name scenario, but most will stick with one or the other anyways.
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