UPDATE:
I did finally slow my brain down enough from the excitement of using this program to actually READ the OpenZone.txt instead of scanning (sorry about that). It did answer several questions but a few things do come to mind that I couldn't find or figure out.
1. You mention several times in your OpenZone.txt about creating heightmaps. I have yet to figure out how to do this. I found the sample one you supplied but how do I load that into Open Zone to use and/or edit? Everytime I click on edit terrain it tells me a heightmap needs to be created using Open Zone 1.7 or later (I'm using your most recent 1.
and the loop continues putting me right back to the same question, "how do I create the heightmap or use and alter the one you supplied?".
2. Several times in the OpenZone.txt file "mesh" was mentioned. I read through this section for nearly two hours and have yet to understand a single bit of it. I'm not a programmer, dev, know about compiling or parsing, etc. Any chance of an English version of this explanation?
3. The included program "GC3" I have yet to understand the use for. Why would I need a .WLD file (what is the use of this format?) if Open Zone can create straight to an .s3d file? I tried loading in a .DDS file using this program to see if I can find anything to convert to .bmp but nothing came up after browsing over 600 .DDS files found. It was all garbled.
4. .XML files......see question "2" and replace "mesh" with ".XML". Very confusing.
5. Texture Sets: I understand how to select and create new folders to select from (I created northkarana to test it) but do these pull from the textures in the eqemu files? Or do I have to create each texture for each zone that I want to create?
Overall this is a fun tool to use despite several questions and not understanding how to do certain things. A very loud "Way to go!!" definately goes out to you for this project. I even have my two kids creating .SCN's and they're doing quite well with the buildings. I figure what the heck, I might be able to use their creations later when I actually save to an .s3d and test it.