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  #1  
Old 02-21-2005, 05:01 PM
Aerisweet
Fire Beetle
 
Join Date: Feb 2005
Posts: 8
Default Converting Objects to other formats.

First and foremost, I absolutely love this project. I have only discovered this site recently, but I am hooked on the progress you have all made. I was an EQ addict up until a few weeks ago. Now my attention has been turned to creating maps for half life 2 and cs:s. Which brings me to the topic title..

As a fan of EverQuest, I'm recreating parts of zones that would make an interesting map. Using EQInside to use the same textures. That is why I was wondering if anyone has come up with a modeling program that loads Objects from zones, like the rocks in PoTranq, or trees and be able to convert them to a studio max format, or maya 6.0.

This sort of idea/request (if not developed) would be time consuming and probably not helpful to most people, but I would just adore this personally!

Thank you for your reading time, and I appologize if this is the wrong place for this.

~Aerisweet
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  #2  
Old 02-22-2005, 10:33 PM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Its possible, but totally illegal (reason i wont explain sorry).
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  #3  
Old 02-22-2005, 11:16 PM
mattmeck
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reaons is simple, its copywrited and you dont have permition for SOE to do it.
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  #4  
Old 02-23-2005, 06:11 AM
Aerisweet
Fire Beetle
 
Join Date: Feb 2005
Posts: 8
Default

Ah, I see. I wasn't sure where the boundary was on the idea. That's a shame =\ but oh well.

Keep up the good work, and thank you for the replies.

~Aerisweet
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