Converting Objects to other formats.
First and foremost, I absolutely love this project. I have only discovered this site recently, but I am hooked on the progress you have all made. I was an EQ addict up until a few weeks ago. Now my attention has been turned to creating maps for half life 2 and cs:s. Which brings me to the topic title..
As a fan of EverQuest, I'm recreating parts of zones that would make an interesting map. Using EQInside to use the same textures. That is why I was wondering if anyone has come up with a modeling program that loads Objects from zones, like the rocks in PoTranq, or trees and be able to convert them to a studio max format, or maya 6.0.
This sort of idea/request (if not developed) would be time consuming and probably not helpful to most people, but I would just adore this personally!
Thank you for your reading time, and I appologize if this is the wrong place for this.
~Aerisweet
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