You may get some compile errors in r1628:
1. tolower is not a member of std
2. nest too deep
Here's a temp patch:
Code:
Index: zone/client.cpp
===================================================================
--- zone/client.cpp (revision 1628)
+++ zone/client.cpp (working copy)
@@ -5582,7 +5582,7 @@
std::string id = identifier;
for(int i = 0; i < id.length(); ++i)
{
- id[i] = std::tolower(id[i]);
+ id[i] = tolower(id[i]);
}
if (id == "create") {
Index: zone/mob.cpp
===================================================================
--- zone/mob.cpp (revision 1628)
+++ zone/mob.cpp (working copy)
@@ -3385,324 +3385,319 @@
std::string id = identifier;
for(int i = 0; i < id.length(); ++i)
{
- id[i] = std::tolower(id[i]);
+ id[i] = tolower(id[i]);
}
- if(id == "id")
- {
- stat = int32(item->ID);
- }
-
if (id == "itemclass")
stat = int32(item->ItemClass);
- else if (id == "id")
+ if (id == "id")
stat = int32(item->ID);
- else if (id == "weight")
+ if (id == "weight")
stat = int32(item->Weight);
- else if (id == "norent")
+ if (id == "norent")
stat = int32(item->NoRent);
- else if (id == "nodrop")
+ if (id == "nodrop")
stat = int32(item->NoDrop);
- else if (id == "size")
+ if (id == "size")
stat = int32(item->Size);
- else if (id == "slots")
+ if (id == "slots")
stat = int32(item->Slots);
- else if (id == "price")
+ if (id == "price")
stat = int32(item->Price);
- else if (id == "icon")
+ if (id == "icon")
stat = int32(item->Icon);
- else if (id == "loregroup")
+ if (id == "loregroup")
stat = int32(item->LoreGroup);
- else if (id == "loreflag")
+ if (id == "loreflag")
stat = int32(item->LoreFlag);
- else if (id == "pendingloreflag")
+ if (id == "pendingloreflag")
stat = int32(item->PendingLoreFlag);
- else if (id == "artifactflag")
+ if (id == "artifactflag")
stat = int32(item->ArtifactFlag);
- else if (id == "summonedflag")
+ if (id == "summonedflag")
stat = int32(item->SummonedFlag);
- else if (id == "fvnodrop")
+ if (id == "fvnodrop")
stat = int32(item->FVNoDrop);
- else if (id == "favor")
+ if (id == "favor")
stat = int32(item->Favor);
- else if (id == "guildfavor")
+ if (id == "guildfavor")
stat = int32(item->GuildFavor);
- else if (id == "pointtype")
+ if (id == "pointtype")
stat = int32(item->PointType);
- else if (id == "bagtype")
+ if (id == "bagtype")
stat = int32(item->BagType);
- else if (id == "bagslots")
+ if (id == "bagslots")
stat = int32(item->BagSlots);
- else if (id == "bagsize")
+ if (id == "bagsize")
stat = int32(item->BagSize);
- else if (id == "bagwr")
+ if (id == "bagwr")
stat = int32(item->BagWR);
- else if (id == "benefitflag")
+ if (id == "benefitflag")
stat = int32(item->BenefitFlag);
- else if (id == "tradeskills")
+ if (id == "tradeskills")
stat = int32(item->Tradeskills);
- else if (id == "cr")
+ if (id == "cr")
stat = int32(item->CR);
- else if (id == "dr")
+ if (id == "dr")
stat = int32(item->DR);
- else if (id == "pr")
+ if (id == "pr")
stat = int32(item->PR);
- else if (id == "mr")
+ if (id == "mr")
stat = int32(item->MR);
- else if (id == "fr")
+ if (id == "fr")
stat = int32(item->FR);
- else if (id == "astr")
+ if (id == "astr")
stat = int32(item->AStr);
- else if (id == "asta")
+ if (id == "asta")
stat = int32(item->ASta);
- else if (id == "aagi")
+ if (id == "aagi")
stat = int32(item->AAgi);
- else if (id == "adex")
+ if (id == "adex")
stat = int32(item->ADex);
- else if (id == "acha")
+ if (id == "acha")
stat = int32(item->ACha);
- else if (id == "aint")
+ if (id == "aint")
stat = int32(item->AInt);
- else if (id == "awis")
+ if (id == "awis")
stat = int32(item->AWis);
- else if (id == "hp")
+ if (id == "hp")
stat = int32(item->HP);
- else if (id == "mana")
+ if (id == "mana")
stat = int32(item->Mana);
- else if (id == "ac")
+ if (id == "ac")
stat = int32(item->AC);
- else if (id == "deity")
+ if (id == "deity")
stat = int32(item->Deity);
- else if (id == "skillmodvalue")
+ if (id == "skillmodvalue")
stat = int32(item->SkillModValue);
- else if (id == "skillmodtype")
+ if (id == "skillmodtype")
stat = int32(item->SkillModType);
- else if (id == "banedmgrace")
+ if (id == "banedmgrace")
stat = int32(item->BaneDmgRace);
- else if (id == "banedmgamt")
+ if (id == "banedmgamt")
stat = int32(item->BaneDmgAmt);
- else if (id == "banedmgbody")
+ if (id == "banedmgbody")
stat = int32(item->BaneDmgBody);
- else if (id == "magic")
+ if (id == "magic")
stat = int32(item->Magic);
- else if (id == "casttime_")
+ if (id == "casttime_")
stat = int32(item->CastTime_);
- else if (id == "reqlevel")
+ if (id == "reqlevel")
stat = int32(item->ReqLevel);
- else if (id == "bardtype")
+ if (id == "bardtype")
stat = int32(item->BardType);
- else if (id == "bardvalue")
+ if (id == "bardvalue")
stat = int32(item->BardValue);
- else if (id == "light")
+ if (id == "light")
stat = int32(item->Light);
- else if (id == "delay")
+ if (id == "delay")
stat = int32(item->Delay);
- else if (id == "reclevel")
+ if (id == "reclevel")
stat = int32(item->RecLevel);
- else if (id == "recskill")
+ if (id == "recskill")
stat = int32(item->RecSkill);
- else if (id == "elemdmgtype")
+ if (id == "elemdmgtype")
stat = int32(item->ElemDmgType);
- else if (id == "elemdmgamt")
+ if (id == "elemdmgamt")
stat = int32(item->ElemDmgAmt);
- else if (id == "range")
+ if (id == "range")
stat = int32(item->Range);
- else if (id == "damage")
+ if (id == "damage")
stat = int32(item->Damage);
- else if (id == "color")
+ if (id == "color")
stat = int32(item->Color);
- else if (id == "classes")
+ if (id == "classes")
stat = int32(item->Classes);
- else if (id == "races")
+ if (id == "races")
stat = int32(item->Races);
- else if (id == "maxcharges")
+ if (id == "maxcharges")
stat = int32(item->MaxCharges);
- else if (id == "itemtype")
+ if (id == "itemtype")
stat = int32(item->ItemType);
- else if (id == "material")
+ if (id == "material")
stat = int32(item->Material);
- else if (id == "casttime")
+ if (id == "casttime")
stat = int32(item->CastTime);
- else if (id == "elitematerial")
+ if (id == "elitematerial")
stat = int32(item->EliteMaterial);
- else if (id == "procrate")
+ if (id == "procrate")
stat = int32(item->ProcRate);
- else if (id == "combateffects")
+ if (id == "combateffects")
stat = int32(item->CombatEffects);
- else if (id == "shielding")
+ if (id == "shielding")
stat = int32(item->Shielding);
- else if (id == "stunresist")
+ if (id == "stunresist")
stat = int32(item->StunResist);
- else if (id == "strikethrough")
+ if (id == "strikethrough")
stat = int32(item->StrikeThrough);
- else if (id == "extradmgskill")
+ if (id == "extradmgskill")
stat = int32(item->ExtraDmgSkill);
- else if (id == "extradmgamt")
+ if (id == "extradmgamt")
stat = int32(item->ExtraDmgAmt);
- else if (id == "spellshield")
+ if (id == "spellshield")
stat = int32(item->SpellShield);
- else if (id == "avoidance")
+ if (id == "avoidance")
stat = int32(item->Avoidance);
- else if (id == "accuracy")
+ if (id == "accuracy")
stat = int32(item->Accuracy);
- else if (id == "charmfileid")
+ if (id == "charmfileid")
stat = int32(item->CharmFileID);
- else if (id == "factionmod1")
+ if (id == "factionmod1")
stat = int32(item->FactionMod1);
- else if (id == "factionmod2")
+ if (id == "factionmod2")
stat = int32(item->FactionMod2);
- else if (id == "factionmod3")
+ if (id == "factionmod3")
stat = int32(item->FactionMod3);
- else if (id == "factionmod4")
+ if (id == "factionmod4")
stat = int32(item->FactionMod4);
- else if (id == "factionamt1")
+ if (id == "factionamt1")
stat = int32(item->FactionAmt1);
- else if (id == "factionamt2")
+ if (id == "factionamt2")
stat = int32(item->FactionAmt2);
- else if (id == "factionamt3")
+ if (id == "factionamt3")
stat = int32(item->FactionAmt3);
- else if (id == "factionamt4")
+ if (id == "factionamt4")
stat = int32(item->FactionAmt4);
- else if (id == "augtype")
+ if (id == "augtype")
stat = int32(item->AugType);
- else if (id == "ldontheme")
+ if (id == "ldontheme")
stat = int32(item->LDoNTheme);
- else if (id == "ldonprice")
+ if (id == "ldonprice")
stat = int32(item->LDoNPrice);
- else if (id == "ldonsold")
+ if (id == "ldonsold")
stat = int32(item->LDoNSold);
- else if (id == "banedmgraceamt")
+ if (id == "banedmgraceamt")
stat = int32(item->BaneDmgRaceAmt);
- else if (id == "augrestrict")
+ if (id == "augrestrict")
stat = int32(item->AugRestrict);
- else if (id == "endur")
+ if (id == "endur")
stat = int32(item->Endur);
- else if (id == "dotshielding")
+ if (id == "dotshielding")
stat = int32(item->DotShielding);
- else if (id == "attack")
+ if (id == "attack")
stat = int32(item->Attack);
- else if (id == "regen")
+ if (id == "regen")
stat = int32(item->Regen);
- else if (id == "manaregen")
+ if (id == "manaregen")
stat = int32(item->ManaRegen);
- else if (id == "enduranceregen")
+ if (id == "enduranceregen")
stat = int32(item->EnduranceRegen);
- else if (id == "haste")
+ if (id == "haste")
stat = int32(item->Haste);
- else if (id == "damageshield")
+ if (id == "damageshield")
stat = int32(item->DamageShield);
- else if (id == "recastdelay")
+ if (id == "recastdelay")
stat = int32(item->RecastDelay);
- else if (id == "recasttype")
+ if (id == "recasttype")
stat = int32(item->RecastType);
- else if (id == "augdistiller")
+ if (id == "augdistiller")
stat = int32(item->AugDistiller);
- else if (id == "attuneable")
+ if (id == "attuneable")
stat = int32(item->Attuneable);
- else if (id == "nopet")
+ if (id == "nopet")
stat = int32(item->NoPet);
- else if (id == "potionbelt")
+ if (id == "potionbelt")
stat = int32(item->PotionBelt);
- else if (id == "stackable")
+ if (id == "stackable")
stat = int32(item->Stackable);
- else if (id == "notransfer")
+ if (id == "notransfer")
stat = int32(item->NoTransfer);
- else if (id == "questitemflag")
+ if (id == "questitemflag")
stat = int32(item->QuestItemFlag);
- else if (id == "stacksize")
+ if (id == "stacksize")
stat = int32(item->StackSize);
- else if (id == "potionbeltslots")
+ if (id == "potionbeltslots")
stat = int32(item->PotionBeltSlots);
- else if (id == "book")
+ if (id == "book")
stat = int32(item->Book);
- else if (id == "booktype")
+ if (id == "booktype")
stat = int32(item->BookType);
- else if (id == "svcorruption")
+ if (id == "svcorruption")
stat = int32(item->SVCorruption);
- else if (id == "purity")
+ if (id == "purity")
stat = int32(item->Purity);
- else if (id == "backstabdmg")
+ if (id == "backstabdmg")
stat = int32(item->BackstabDmg);
- else if (id == "dsmitigation")
+ if (id == "dsmitigation")
stat = int32(item->DSMitigation);
- else if (id == "heroicstr")
+ if (id == "heroicstr")
stat = int32(item->HeroicStr);
- else if (id == "heroicint")
+ if (id == "heroicint")
stat = int32(item->HeroicInt);
- else if (id == "heroicwis")
+ if (id == "heroicwis")
stat = int32(item->HeroicWis);
- else if (id == "heroicagi")
+ if (id == "heroicagi")
stat = int32(item->HeroicAgi);
- else if (id == "heroicdex")
+ if (id == "heroicdex")
stat = int32(item->HeroicDex);
- else if (id == "heroicsta")
+ if (id == "heroicsta")
stat = int32(item->HeroicSta);
- else if (id == "heroiccha")
+ if (id == "heroiccha")
stat = int32(item->HeroicCha);
- else if (id == "heroicmr")
+ if (id == "heroicmr")
stat = int32(item->HeroicMR);
- else if (id == "heroicfr")
+ if (id == "heroicfr")
stat = int32(item->HeroicFR);
- else if (id == "heroiccr")
+ if (id == "heroiccr")
stat = int32(item->HeroicCR);
- else if (id == "heroicdr")
+ if (id == "heroicdr")
stat = int32(item->HeroicDR);
- else if (id == "heroicpr")
+ if (id == "heroicpr")
stat = int32(item->HeroicPR);
- else if (id == "heroicsvcorrup")
+ if (id == "heroicsvcorrup")
stat = int32(item->HeroicSVCorrup);
- else if (id == "healamt")
+ if (id == "healamt")
stat = int32(item->HealAmt);
- else if (id == "spelldmg")
+ if (id == "spelldmg")
stat = int32(item->SpellDmg);
- else if (id == "ldonsellbackrate")
+ if (id == "ldonsellbackrate")
stat = int32(item->LDoNSellBackRate);
- else if (id == "scriptfileid")
+ if (id == "scriptfileid")
stat = int32(item->ScriptFileID);
- else if (id == "expendablearrow")
+ if (id == "expendablearrow")
stat = int32(item->ExpendableArrow);
- else if (id == "clairvoyance")
+ if (id == "clairvoyance")
stat = int32(item->Clairvoyance);
// Begin Effects
- else if (id == "clickeffect")
+ if (id == "clickeffect")
stat = int32(item->Click.Effect);
- else if (id == "clicktype")
+ if (id == "clicktype")
stat = int32(item->Click.Type);
- else if (id == "clicklevel")
+ if (id == "clicklevel")
stat = int32(item->Click.Level);
- else if (id == "clicklevel2")
+ if (id == "clicklevel2")
stat = int32(item->Click.Level2);
- else if (id == "proceffect")
+ if (id == "proceffect")
stat = int32(item->Proc.Effect);
- else if (id == "proctype")
+ if (id == "proctype")
stat = int32(item->Proc.Type);
- else if (id == "proclevel")
+ if (id == "proclevel")
stat = int32(item->Proc.Level);
- else if (id == "proclevel2")
+ if (id == "proclevel2")
stat = int32(item->Proc.Level2);
- else if (id == "worneffect")
+ if (id == "worneffect")
stat = int32(item->Worn.Effect);
- else if (id == "worntype")
+ if (id == "worntype")
stat = int32(item->Worn.Type);
- else if (id == "wornlevel")
+ if (id == "wornlevel")
stat = int32(item->Worn.Level);
- else if (id == "wornlevel2")
+ if (id == "wornlevel2")
stat = int32(item->Worn.Level2);
- else if (id == "focuseffect")
+ if (id == "focuseffect")
stat = int32(item->Focus.Effect);
- else if (id == "focustype")
+ if (id == "focustype")
stat = int32(item->Focus.Type);
- else if (id == "focuslevel")
+ if (id == "focuslevel")
stat = int32(item->Focus.Level);
- else if (id == "focuslevel2")
+ if (id == "focuslevel2")
stat = int32(item->Focus.Level2);
- else if (id == "scrolleffect")
+ if (id == "scrolleffect")
stat = int32(item->Scroll.Effect);
- else if (id == "scrolltype")
+ if (id == "scrolltype")
stat = int32(item->Scroll.Type);
- else if (id == "scrolllevel")
+ if (id == "scrolllevel")
stat = int32(item->Scroll.Level);
- else if (id == "scrolllevel2")
+ if (id == "scrolllevel2")
stat = int32(item->Scroll.Level2);
safe_delete(inst);