Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-04-2004, 02:04 PM
Gyrepin
Fire Beetle
 
Join Date: May 2004
Location: Seattle, Washington
Posts: 10
Default Take the EQ out of EQEmu?

I'd like to start by saying this is a great tool! Fantastic work! But I'm wondering how much it would take to make it more generic. Right now EQEmu is used spicifically with the EQ client (as far as I know). But if there were some way to generalize parts of the emulator so that it can be used for other games, then it could also be used as the basis for the development of a completely new client/server based game (based on Torque, perhapse, or on tools and libraries on sourceforge).

Perhapse now would be a good time to start an Emu based project for a generic game server?

-Gyre
__________________
I am Omnivore - the all devouring!
Reply With Quote
  #2  
Old 05-05-2004, 12:49 AM
RexChaos
Dragon
 
Join Date: Feb 2004
Location: Everywhere you want to be
Posts: 582
Default

I am totally behind that idea. That would be really cool in my opinion. It would be awesome to not have to worry about patches to the client breaking things, etc.

It would be a lot of work, but it's a real good idea.
__________________
An obnoxiously large picture should go here with some witty saying about some cartoon character I made in EQ, but then I realized that shit is fucking annoying.
Reply With Quote
  #3  
Old 05-05-2004, 07:39 AM
mikenune
Discordant
 
Join Date: Apr 2004
Location: Gukta
Posts: 359
Default

I agree that it's a really kewl idea but, from what I've seen of the source code, you basically have to start over from scratch.
__________________
THE POSTER assumes no warranty, guarantee, or representation as to the accuracy
or sufficiency of the information presented herein, and THE POSTER assumes no
responsibility or liability regarding the use or misuse of such information.
Furthermore THE POSTER assumes no responsibility and makes no warranty, guarantee,
or representation for the content of any web or FTP sites linked to or from this
post.

THE POSTER reserves the right to change the terms, conditions, and notices under
which THE POSTER presents information. It is the responsibility of THE READER to
regularly review these terms, conditions, and notices. THE READER understands that
the reading of any content including or covered by this disclaimer constitutes THE
READER's acceptance of and agreement to such changes.

THE POSTER retains the right to in any way alter the content of this post at any
time with or without prior notice to THE READER.
Reply With Quote
  #4  
Old 05-05-2004, 10:43 AM
smogo
Discordant
 
Join Date: Jan 2004
Location: 47
Posts: 339
Default

i had a dream ...

Well, branching off a distinct client for EQEMu servers might not be in the scope of this project, but i admitt this is very sexy idea.

i started reworking old Doom2 and Quake GPL'ed engines last week when my win box BURNT 1G mem, down to 244M :/

The pb is not so muh the rendering , if you accerpt not to be state of the art. Using Doom family engines, you have fairly working render, gui and net transport layers ready.

Actually what requires much (too much i'm afraid) work is revamping s3d zones and meshes, that are still incompletly uncovered, and mapping them to memory and entity engine. Re-doing them from scratch is off-topic, and impossible task whatsoever.

Sometimes dreams come true, so ...
__________________
EQEMu Quest Repository is down until something new :(
Reply With Quote
  #5  
Old 06-01-2004, 10:48 AM
Filt
Fire Beetle
 
Join Date: Feb 2004
Posts: 1
Default Emulator

Well ive called Sony before and asked them what they woukld do and how much they would charge for somone to do that to their game they said $500k. I am ind evelopment of a game right now and we called them to even use their engine and they want 500k. Which is rediculus but hey if you guys have 500k to spend to use eq's engine and their tool without permission go ahead i think it would be a great idea
Reply With Quote
  #6  
Old 06-02-2004, 12:52 AM
Pyrix
Sarnak
 
Join Date: May 2004
Location: Germany
Posts: 68
Default

you are some dreamers , dont make everything more difficult as it is !
Reply With Quote
  #7  
Old 06-02-2004, 09:14 AM
Xabob's Avatar
Xabob
Discordant
 
Join Date: Feb 2004
Location: On your desktop
Posts: 387
Default

I would have to say this is a really good idea

got to get Diablo II workin for it lol :P
__________________
[12:38] <RangerDown> I watched Napoleon Dynamite the other day
[12:39] <Xabob> omg
[12:39] <Xabob> want me to shoot you now?
[12:39] <RangerDown> and the first words out of my mouth at the start were:
[12:39] <RangerDown> Hey I bet Rog looks like that

Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:49 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3