Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-09-2014, 10:11 PM
Mogdar
Sarnak
 
Join Date: Feb 2014
Posts: 36
Default Lua Script Issues

I've just noticed that many npc's, particularly some quest npc's are not responding. In checking, it seems they are all using lua scripts.

When hailed the npc's turn toward you but do not respond with what is in the scripts.

Running #questerrors gives attempt to call method 'findi' (a nil value)

This is in west freeport on at least 3 npc's that I have tried to this point.

Lady Shae, Pandos Flintside, and peasant woman. All responded, or rather didn't respond in the same manner.

I don't know enough about lua to know if the scripts are wrong but they look correct to me from the research I have done to this point.

Any ideas of what else I can check to find the problem and correct it?

Thanks in advance for the help.
Reply With Quote
  #2  
Old 04-09-2014, 10:14 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Quote:
Originally Posted by Mogdar View Post
I've just noticed that many npc's, particularly some quest npc's are not responding. In checking, it seems they are all using lua scripts.

When hailed the npc's turn toward you but do not respond with what is in the scripts.

Running #questerrors gives attempt to call method 'findi' (a nil value)

This is in west freeport on at least 3 npc's that I have tried to this point.

Lady Shae, Pandos Flintside, and peasant woman. All responded, or rather didn't respond in the same manner.

I don't know enough about lua to know if the scripts are wrong but they look correct to me from the research I have done to this point.

Any ideas of what else I can check to find the problem and correct it?

Thanks in advance for the help.
You need lua_modules from the PEQ Quests repo which goes at the root of the server folder. This contains the function 'findi' as well as other functions that are used throughout scripts.

You will also need quests/global/script_init.lua to initialize these 'modules' properly.

This will make your issues go away.
Reply With Quote
  #3  
Old 04-09-2014, 10:39 PM
Mogdar
Sarnak
 
Join Date: Feb 2014
Posts: 36
Default

Thank you so much that took care of it. I had the script_init.lua but evidently had missed copying the lua modules into the root. I love simple fixes.
Reply With Quote
  #4  
Old 04-10-2014, 03:55 AM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

I found it extremely annoying to have perl and lua files for quests.

Has little to do with OPs question, but i spent quite a bit of time looking at missing quests in my source, referencing lua quests in peq, and then rewriting it in perl so i wouldnt have two file types as quests.

What was the point of adding lua?
__________________
Browser based EQ project
Reply With Quote
  #5  
Old 04-10-2014, 05:28 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

Lua is more flexible than Perl. What is the point in not using both? You can still write your quests in Perl if you like, but it seems silly to rewrite things that are already working.
Reply With Quote
  #6  
Old 04-10-2014, 02:11 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Quote:
Originally Posted by lerxst2112 View Post
Lua is more flexible than Perl. What is the point in not using both? You can still write your quests in Perl if you like, but it seems silly to rewrite things that are already working.
Maybe from an integration standpoint. There are some powerful arguments for both from my perspective.
Reply With Quote
Reply

Tags
lua dum


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:27 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3