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  #1  
Old 04-08-2015, 01:22 PM
Bandor
Hill Giant
 
Join Date: May 2014
Posts: 209
Default Making a Npc Despawn

Writing a code for a simple quest trying to make the npc despawn and start respawn timer when item is turned in. Currently the npc wont despawn. Any clues what I missed?


Code:
sub EVENT_SAY {
	if($text=~/hail/i) {
		quest::say("Free me!");
	} 
	}
	
	
	
	sub EVENT_ITEM { 
	if(plugin::check_handin(\%itemcount, 19697 => 1)) { # Key
		quest::say("Thank you $name!");
	$mob->Depop(StartSpawnTimer);
		}
			plugin::return_items(\%itemcount);
}
	}
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  #2  
Old 04-08-2015, 01:42 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,594
Default

For the '$mob->Depop(StartSpawnTimer);' portion try this:
Code:
$npc->Depop(1);
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  #3  
Old 04-08-2015, 01:58 PM
Leetsauce
Hill Giant
 
Join Date: Apr 2010
Posts: 169
Default

quest::depop(npc_type_id) # A single mob will de-spawn and not start the spawn timer.

This command will also work. The quest command happens to be the one I use for the depops I've worked with on my server.

Alternatively:

quest::depop_withtimer(npc_type_id) # A single mob will de-spawn and start the spawn timer.

This one will apply the timer if you ever need it to.

Last edited by Leetsauce; 04-08-2015 at 01:58 PM.. Reason: More info
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  #4  
Old 04-08-2015, 10:48 PM
Bandor
Hill Giant
 
Join Date: May 2014
Posts: 209
Default

Worked perfectly KK ty sir flawless as always. Ty for the suggestion Leet,was going to give those a shot first but was worried as I have about 10 total mobs all with different ID's and really didnt feel like making a quest for each one,and was worried applying quest based on name could make wrong npc despawn,or all of them.
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  #5  
Old 04-08-2015, 10:53 PM
Bandor
Hill Giant
 
Join Date: May 2014
Posts: 209
Default

One more question. How can I make the turn in update a task? Was looking at the wiki but theres not a whole lot of break down on this.
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  #6  
Old 04-08-2015, 11:13 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,594
Default

Try this:
Code:
sub EVENT_ITEM { 
    if(plugin::check_handin(\%itemcount, 19697 => 1) && quest::istaskactivityactive(TASKID, ACTIVITYID)) { # Key
        quest::updatetaskactivity(TASKID, ACTIVITYID, 1);
        quest::say("Thank you $name!");
        $npc->Depop(1);
    }
    plugin::return_items(\%itemcount);
}
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