1. Fixed a bug in the ground editing crosshairs where they would disappear.
2. Redesigned the OpenGL startup code (yet again) so it happens in a more predictable fashion and is less susceptible to deadlocks.
3. Redesigned a portion of the 3DS-Max import code that should speed it up dramatically (and possibly make it more reliable). This affects importing 3DS-Max files that use face smoothing groups.
Hopefully this will fix some of the problems with 5.2. The main problem is that the ATI drivers will hang once in a while when you ask it for an OpenGL window (actually when you try to set its pixel format), and it's hard to diagnose because it's really intermittent. This version has startup code that's a lot more deterministic so hopefully it will work better.
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.