Sorry this is a bit late, I was trying to find out the best formula for monster min/max
damage. The ratio I eventually chose works reasonably well with the combat code in 0.30.
As individual .txt files
http://www.innersystems.com/~drawde/worlddata0.8.zip
As a compiled DB
http://www.innersystems.com/~drawde/worlddata0.8db.zip
New things in 0.8
- Compatible with EQEmu 0.3.0
- NPCs and monsters now have min/max damage determined by level and race, and spell
lists determined by class and level (spells don't seem to work though at the minute)
- More or less fixed Z locations for many dungeons - Solusek's Eye, Nagafen's Lair,
Upper/Lower Guk, Permafrost and Sebilis amongst others. Also more loot tables for the unique
monsters in some of these zones.
- Added many more spawn points for monsters in outdoor zones, especially low-level ones (thanks
to Trumpcard for the location data)
- Added a few missing NPCs, monsters etc to various zones (also thanks to Trumpcard)
- Many other bugfixes, tweaks etc.
I've also uploaded a more up-to-date version of my parser program (EQNPC) which supports
Velious and Luclin race and zone names (read the readme for a list). This should help out
people like Ariak who are developing world data for these zones.
http://www.innersystems.com/~drawde/eqnpc.zip