Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 07-12-2008, 04:06 AM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default Compiling

I just tried to compile this with Boreland Delphi 6 and got a File not found: fastmm4.dcu error...

Is there some special enviroment configuration that is required to compile openzone?
Reply With Quote
  #2  
Old 07-12-2008, 05:06 AM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

or more to the point does it compile on that version of delphi?
Reply With Quote
  #3  
Old 07-12-2008, 10:39 AM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

there are a bunch of components you need to setup before it will compile correctly.

here is a chat log from when Wind walked me through everything.. i will eventually attempt to convert it into a tutorial...

http://www.nugblazers.com/files/SCtut/Query_Wind.txt
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com
Reply With Quote
  #4  
Old 07-12-2008, 10:48 AM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

Oh thanks

Do you think it would be possible to upgrade the OGRE engine in oz?
Reply With Quote
  #5  
Old 07-12-2008, 11:13 AM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

I dont see the dpl gor glvisr
Reply With Quote
  #6  
Old 07-12-2008, 12:19 PM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

ok umm Im having a big problem with dcfree same one you did but when i click compile nothing happens at all
Reply With Quote
  #7  
Old 07-12-2008, 12:58 PM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

NVM fixed it
Reply With Quote
  #8  
Old 07-12-2008, 01:10 PM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

Ok well im not getting those errors anymore but I am getting alot of others when I compile Im using the source included with the OZ 8.3 Download is there some other one I need to use?
Reply With Quote
  #9  
Old 07-12-2008, 01:45 PM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

Thats the errors i get
Quote:
[Warning] DB.pas(1670): Symbol 'FPrecision' is specific to a platform
[Warning] DB.pas(1670): Symbol 'FPrecision' is specific to a platform
[Warning] DB.pas(1671): Symbol 'FNumericScale' is specific to a platform
[Warning] DB.pas(1671): Symbol 'FNumericScale' is specific to a platform
[Warning] DB.pas(1676): Symbol 'FSize' is specific to a platform
[Warning] DB.pas(1676): Symbol 'FSize' is specific to a platform
[Warning] DB.pas(799: Symbol 'FSize' is specific to a platform
[Warning] DB.pas(7999): Symbol 'FPrecision' is specific to a platform
[Warning] DB.pas(8000): Symbol 'FNumericScale' is specific to a platform
[Hint] Anim8or.pas(2445): Variable 'I' is declared but never used in 'TAn8PaintedWeights.Destroy'
[Hint] Anim8or.pas(2504): Variable 'I' is declared but never used in 'TAn8NamedObject.Destroy'
[Error] Anim8or.pas(2841): Incompatible types: 'TQuaternion' and 'Integer'
[Fatal Error] ZoneClasses.pas(6): Could not compile used unit 'Anim8or.pas'
Reply With Quote
  #10  
Old 07-12-2008, 03:31 PM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

Ok well I got it to compile but its a bit bugged but It did compile. thanks
Reply With Quote
  #11  
Old 07-12-2008, 04:45 PM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

Finally! ok i fixed it compiled and runs perfectly!! thanks Cripp!
Reply With Quote
  #12  
Old 07-13-2008, 10:44 AM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

Ok well Im cleaning up the log for you and I will post it as a tutorial with an archive of all the needed components as well when its done, thanks again for the help
Reply With Quote
  #13  
Old 07-13-2008, 12:19 PM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

ill do it myself kthx.
n
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com

Last edited by Cripp; 07-13-2008 at 08:22 PM..
Reply With Quote
  #14  
Old 07-13-2008, 01:43 PM
chuckltn73
Banned
 
Join Date: Jul 2008
Location: half burried in code usually
Posts: 22
Default

One Small question I recently found the emulator, saw this program, I downloaded it and followed the link Cripp Posted, but when I run my compiled version I get an error about zproplist1 cleartype not found... Has anyone else had this error?
Reply With Quote
  #15  
Old 07-13-2008, 01:49 PM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

I do Its the same exact problem I have when actually running the compiled exe, Im not real sure about it I havet o actually track it all down to see if I can figure it out
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:27 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3