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  #1  
Old 09-11-2004, 01:46 PM
8ball
Fire Beetle
 
Join Date: Sep 2004
Posts: 12
Default review my work?

was wondering if someone could review my work. ive been testing out a few things.
please respond with any errors i have.

Code:
#practice script

sub EVENT_SAY
{
	if($text=~/hail/i)
	{
		quest::say("Greetings $name. I can perform multiple [tasks] for you.");
	}
	if($text=~/what tasks/i)
	{
		quest::say("I can raise your [level] to whatever you wish, I can [save] your
			progress, and summon a [weapon] for you");
	}
	if($text=~/level/i)
	{
		quest::say("State the level you wish to be.");
	}
	$level = $level;
		if($text=~/$level/i)
		{
			quest::level($level);
			quest::say("You have been leveled");
		}
	if($text=~/save/i)
	{
		quest::save();
		quest::say("You have been saved");
	}
	if($text=~/what weapon/i)
	{
		quest::say("I can summon a random magical weapon for you. Decide now whether you want
			it or not.");
	}
	if($text=~/yes/i)
	{
		$random = int(rand(55261,24773,25989,22982,26031,54065,43148,7823));
			quest::summonitem($random);
			quest::say("Your weapon has been summoned.");
	}
}

sub EVENT_ITEM
{
	{
		quest::say("I do not require payment of any kind.");
	if($item1 > 0){quest::summonitem("$item1");} 
	if($item2 > 0){quest::summonitem("$item2");} 
	if($item3 > 0){quest::summonitem("$item3");} 
	if($item4 > 0){quest::summonitem("$item4");}
	if($platinum != 0 || $gold !=0 || $silver != 0 || $copper != 0) {
		quest::givecash($platinum, $gold, $silver, $copper);}
	}
}
also, so im not accused of stealing, the return items/cash piece at the end i got from sotonin. saw it in one of his quests and decided to use it since it is really useful thanks sotonin
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  #2  
Old 09-11-2004, 01:50 PM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

It's ok. i didnt write it either, i got it from somebody here on the forums and posted it for all to use. glad you got some use from it. )
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  #3  
Old 09-11-2004, 02:18 PM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

Code:
$level = $level; 
      if($text=~/$level/i) 
      { 
         quest::level($level); 
         quest::say("You have been leveled"); 
      }
This block of code is completely not what you want. $level = $level; will not change anything at all. if($text=~/$level/i) will only be true if they say whatever $level is. Since you didn't really give it any value it'll never be true. Or does $level store the current level of the user? If so then it will level them to their current level. essentially doing nothing at all.


Code:
$random = int(rand(55261,24773,25989,22982,26031,54065,43148,7823));
This is also not going to do what you want at all. rand doesn't accept input, so it'll ignore anything you give it. You will end up with a completely random number between 0 and the max rand can make.
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  #4  
Old 09-11-2004, 02:39 PM
8ball
Fire Beetle
 
Join Date: Sep 2004
Posts: 12
Default

what i was trying to do with the $level = $level thing was i wanted the person to just say a number, then use quest::level($level) to level them up to there desired level.

edit---

maybe this would work?

Code:
{
 int $level;
 if($text=~/$level/i)
  {
    quest::level($level);
  }
}
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  #5  
Old 09-11-2004, 04:28 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by 8ball
what i was trying to do with the $level = $level thing was i wanted the person to just say a number, then use quest::level($level) to level them up to there desired level.

edit---

maybe this would work?

Code:
{
 int $level;
 if($text=~/$level/i)
  {
    quest::level($level);
  }
}
Try this.
Code:
{
if($text >= $ulevel)
  {
  quest::say("You are now level $text.");
  quest::level($text);
  }
if($text == $ulevel)
  {
  quest::say("You are already level $ulevel.");
  }
if($text <= $ulevel)
  {
  $difference = ($ulevel-$text);
  $levelto = ($text);
  quest::say("Are you sure you want to de-level $difference levels? [Yes] or [No].");
  }
if($text=~/yes/i)
  {
  if($difference != 0)
    {
    quest::level($levelto);
    $difference="0"
    $levelto="0"
    }
  else
    {
    quest::say("Yes what?");
    }
  }
if($text=~/no/i)
  {
  if($difference != 0)
    {
    quest::say("Alright then.");
    $difference="0"
    $levelto="0"
    }
  else
    {
    quest::say("No what?");
    }
  }
}
I think that should work. But not sure?
__________________
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C++ is wonderful.
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  #6  
Old 09-11-2004, 05:10 PM
8ball
Fire Beetle
 
Join Date: Sep 2004
Posts: 12
Default

thanks ill try that
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  #7  
Old 09-11-2004, 05:35 PM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

That code should work alright, but it'll be really weird because "hi" is >= "20". so if the input any text like hailing the NPC it'll try to level("Hail") the and that will probably cause problems.
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  #8  
Old 09-11-2004, 06:20 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by animepimp
That code should work alright, but it'll be really weird because "hi" is >= "20". so if the input any text like hailing the NPC it'll try to level("Hail") the and that will probably cause problems.
It is? err.. Lets try this..

Code:
{ 
if($text == $text)
  {
  if($text &lt;= 255)
   {
   $xlevel = ($text);
   if($xlevel >= $ulevel) 
     { 
     quest::say("You are now level $text."); 
     quest::level($xlevel); 
     } 
   if($xlevel == $ulevel) 
     { 
     quest::say("You are already level $ulevel."); 
     } 
   if($xlevel &lt;= $ulevel) 
     { 
     $difference = ($ulevel-$xlevel); 
     $levelto = ($xlevel); 
     quest::say("Are you sure you want to de-level $difference levels? [Yes] or [No]."); 
     } 
   if($text=~/yes/i) 
     { 
     if($difference != 0) 
       { 
       quest::level($levelto); 
       $difference="0";
       $levelto="0";
       $xlevel="0";
       } 
     else 
       { 
       quest::say("Yes what?"); 
       } 
     } 
   if($text=~/no/i) 
     { 
     if($difference != 0) 
       { 
       quest::say("Alright then."); 
       $difference="0" 
       $levelto="0" 
       } 
     else 
       { 
       quest::say("No what?"); 
       } 
     }
    else
     { 
     quest::say("What was that?");
     }
   }
 }
Mind you Its 2:20 AM Im very sleepy, this could be very very wrong, lol.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #9  
Old 09-12-2004, 04:50 AM
8ball
Fire Beetle
 
Join Date: Sep 2004
Posts: 12
Default

thank you thats exactly what i was looking for
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  #10  
Old 09-12-2004, 12:58 PM
m0oni9
Hill Giant
 
Join Date: Dec 2003
Posts: 166
Default

For the random weapon thing, you could probably pick a random index out of an array -- ie, something like:
Code:
my @nums = (55261,24773,25989,22982,26031,54065,43148,7823);
srand();
my $weapon = $nums[int(rand() * ($#nums + 1))];
print "random weapon: $weapon\n";
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