Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Custom

Quests::Custom Custom Quests here

Reply
 
Thread Tools Display Modes
  #1  
Old 11-01-2009, 02:14 PM
Vexyl
Hill Giant
 
Join Date: Oct 2009
Location: U.S.A.
Posts: 197
Default Simple Translocator

Started up my server recently and am doing a lot of quest/database/code testing. Here is just a simple translocator I use for my Master Translocator NPC:

Note: The "training" option is for a not yet implemented wizard quest. PoKnowledge is blocked in the quest for my server. The #zonestart command is a custom command I added to teleport back to the start area. The translocator will teleport you to any valid short name zone you give it except PoKnowledge/Sunset Home (Which can be changed, of course.). There are no error checking in this version. Here it is:

Code:
sub EVENT_SAY {

	if ($text=~/hail/i) {
	
	if ($class =~ Wizard) {
	
		quest::say("Greetings $name, do you seek [training] to become a High $class? Or just need to be [translocated] somewhere?");
		
	}
	
	else {
	
	quest::say("Hello mortal. Do you seek to be [translocated] somewhere?");
	
	}
	
	}
	
	elsif ($text=~/training/i) {
	
	if ($class =~ Wizard) {
	
	quest::say("I have no tasks for you today to become a High $class.");
	
	}
	
	}
	
	elsif ($text=~/translocated/i) {
	
		quest::say("State the short name of the zone you wish to go.");
		$port0 = 1;
		$teleName = $name;
		
	}
	
	else {
	
	if ($port0 =~ 1) {
	
		$portApproved = 1;
		
	if ($text =~ poknowledge || $text =~ cshome) {
	
		$portApproved = 0;
			
	}
	
	if ($portApproved =~ 1) {
	
	if ($teleName =~ $name) {
	
		quest::say("$name has been approved for translocation to $text.");
		quest::say("Attempting to teleport $name to $text.");
		quest::say("Remember, to teleport back to Crushbone say #zonestart.");
		quest::zone($text);
		
	}
	
	}
	
	else {
	
		quest::say("Translocation to $text is not possible, $name.");
		
	}
	
		$port0 = 0;
		$teleName = "";
		
	}
	
	}
	
	}
	
}

sub EVENT_ATTACK {

		quest::emote("laughs at you.");
		quest::say("None shall defeat the mighty Elite Squads.");
		
}


sub EVENT_DEATH {

		quest::say("This...is...impossi--");
		quest::me("You hear Solusek Ro's name chanted quietly, as High Wizard Vivi's remains disappears.);

}


sub EVENT_SLAY {

		quest::say("None shall fight the High Wizard Council and live to tell the tale!");
		
}
Hope it helps!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:52 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3