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  #1  
Old 01-26-2013, 01:48 AM
GurkhaPanzers
Hill Giant
 
Join Date: Aug 2010
Location: Arizona
Posts: 164
Default Installing Mercs

Besides compiling the current rev of the world what else is required to get MERCs to work?

Are they even to a point where they do work?
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  #2  
Old 01-26-2013, 02:00 AM
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c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
Default

Code:
mysql> select * from rule_values where rule_name like "Mercs%";
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say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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  #3  
Old 01-26-2013, 03:32 PM
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werebat
Hill Giant
 
Join Date: Oct 2010
Posts: 143
Default

Healer mercs are not healing in underfoot, latest build. Iksar.
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  #4  
Old 01-26-2013, 04:34 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

amazing note there... maybe because they are not implemented yet.
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  #5  
Old 01-26-2013, 05:07 PM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
Default

They are now.
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  #6  
Old 01-31-2013, 10:06 AM
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werebat
Hill Giant
 
Join Date: Oct 2010
Posts: 143
Default

Mercs were healing fine after the initial updates and now they dont heal anymore after the latest update. I didnt see anyone else posting about this issue so I figure it is an isloated incident on my box. They buff but do not heal. I have went back to using bots in the meantime. I am going to rerun the merc updates again just in case something was missed in the recent merc changes. I am on the latest build as of 1/29 per the changelog (cant remember the number). Any idea what might be missing on my part? Iksar Tier I Healer Merc.
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  #7  
Old 01-31-2013, 10:16 AM
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c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
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merc ai is under development. i would imagine the initial spell casting ai was a copy of how bots worked, so in the process of getting mercs to behave as they do on live, things have been changed. it's probably a safe bet to expect them not to function 100% correctly until you see an announcement otherwise.
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I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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  #8  
Old 01-31-2013, 10:21 AM
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c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
Default

also, you probably need to resource mercs.sql if you haven't since the 26th

Quote:
Mercs - Initial spell casting AI committed. Rerun mercs.sql for merc stat changes & spell lists.
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I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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  #9  
Old 01-31-2013, 10:48 AM
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werebat
Hill Giant
 
Join Date: Oct 2010
Posts: 143
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Thanks, I will do that. Love the way this is coming along, eagerly waiting for RoF to be active as well.
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