Was reading this in the PEQ Changelog : (Feb, 2018 ) Silly me, wasn't up to date on this, haha
- Global Loot Tables implemented
- Defiant has been moved to global loot tables now
Found here:
http://peqtgc.com/forums/index.php?t...11-2018.15417/
It did mention something in the source code changelog about a global loot system, but I didn't
pay much attention to it at the time.
I did notice, (an empty) global_loot table in DB, as well as skip_global_loot in npc_types table,
which "I think" is supposed to have a value of 0 or 1. Current value for all npc_types is set to 0
Have no idea if this is going to be something easier to work with for loot, but I have to get it
all figured out and how it works. My bucket list is galloping, while I'm trotting :P