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-   -   AC : armor class (https://www.eqemulator.org/forums/showthread.php?t=11451)

sandy 01-19-2004 11:54 PM

AC : armor class
 
could you add in the table npc_types an AC parameter plz ?
( and implement it in the code =)

Muuss 01-20-2004 12:44 AM

That has nothing to see with eqlive and the actual developpements but something fun would be to implement a body_texture to the mob, like "bones", "ghost", "flesh"... and make weapons change of effectivity in function of that texture, like blunt weapons being more effective against bones than ghost
piercing totally useless against bones but very good against flesh, slashing good against ghost, average against the other ones... etc
hand2hand good against everything or almost...
:)

kathgar 01-20-2004 08:11 AM

We don't do any AC calculation -at all- for the moment...

sandy 01-24-2004 08:50 PM

I know, but you should do it because in EQLive, monsters have AC, you can see it while you do melee dmg to some monsters and you do 50 dmg max and other monsters same lvl and you do your normal max dmg like 110
all people say it's because they have a lot of AC, so why not in EqEmu ? )

mattmeck 01-24-2004 08:52 PM

Because in EQEmu not even the players have AC yet, it just hasbt been figured out / coded yet.

sandy 01-24-2004 09:04 PM

so it's planned ?

mattmeck 01-24-2004 09:05 PM

eventualy I am sure it will get done, its just not an issue of coding it its figuring out all the equasions that go into it.


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