That has nothing to see with eqlive and the actual developpements but something fun would be to implement a body_texture to the mob, like "bones", "ghost", "flesh"... and make weapons change of effectivity in function of that texture, like blunt weapons being more effective against bones than ghost
piercing totally useless against bones but very good against flesh, slashing good against ghost, average against the other ones... etc
hand2hand good against everything or almost...
