Increase MMF_EQMAX_ITEMS?
Any cons to increase MMF_EQMAX_ITEMS in EMuShareMem/Items.h to something greater than 100,000? According to 13th Floor, the highest ID is currently 119462, although pretty much everything above 107,000 are 76+ spells.
It might also give us an opportunity to add additional stat fields (which may not be used by the client anytime soon), but first things first. |
The only thing I can see it effecting is the amount of ram used. And I wouldn't think it would have a huge impact on that. I made a bunch of items on a server I was making last year and bumped that up by 1000 or something like that and had no problems.
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Ya, I think that limit was added a while back when servers were probably running on much lower RAM than they do now. With the memory leak issues being the main memory hog of the emu, I don't think a little extra RAM for more items is much of an issue. Really, I don't see why we couldn't just remove the cap completely. All of the other tables and stuff have the caps removed and just count the table and add 1 to make the max.
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