Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 10-27-2008, 04:43 AM
AndMetal
Developer
 
Join Date: Mar 2007
Location: Ohio
Posts: 648
Default Increase MMF_EQMAX_ITEMS?

Any cons to increase MMF_EQMAX_ITEMS in EMuShareMem/Items.h to something greater than 100,000? According to 13th Floor, the highest ID is currently 119462, although pretty much everything above 107,000 are 76+ spells.

It might also give us an opportunity to add additional stat fields (which may not be used by the client anytime soon), but first things first.
__________________
GM-Impossible of 'A work in progress'
A non-legit PEQ DB server
How to create your own non-legit server

My Contributions to the Wiki
Reply With Quote
  #2  
Old 10-27-2008, 05:03 AM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
Default

The only thing I can see it effecting is the amount of ram used. And I wouldn't think it would have a huge impact on that. I made a bunch of items on a server I was making last year and bumped that up by 1000 or something like that and had no problems.
Reply With Quote
  #3  
Old 10-27-2008, 05:17 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Ya, I think that limit was added a while back when servers were probably running on much lower RAM than they do now. With the memory leak issues being the main memory hog of the emu, I don't think a little extra RAM for more items is much of an issue. Really, I don't see why we couldn't just remove the cap completely. All of the other tables and stuff have the caps removed and just count the table and add 1 to make the max.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 10-27-2008 at 01:20 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:32 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3