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Forum: Archive::Tools 01-27-2003, 08:14 PM
Replies: 29
Views: 18,097
Posted By Aerinn
Busy programmer

9 tools!? You're a VERY active developer...especially for that to include only your freeware stuff. 8)

I wasn't wanting to seem pushy at all, I was only curious. I don't suppose any readers out...
Forum: Archive::Tools 01-26-2003, 05:41 PM
Replies: 29
Views: 18,097
Posted By Aerinn
Missing Polygons

Kai,

After digging into the models a bit deeper, I noticed that many of the missing polygons aren't actually missing, rather they are internalised or squashed to a point that they leave a hole in...
Forum: Archive::Tools 01-26-2003, 02:11 AM
Replies: 29
Views: 18,097
Posted By Aerinn
Test 1 up and running...

Thanks for the info. With it I managed to get things working okay. The method was a bit unorthodox (I think I may have gone the hard way around, but it's the only way I got all the textures...
Forum: Archive::Tools 01-25-2003, 03:23 PM
Replies: 29
Views: 18,097
Posted By Aerinn
No bones?

Perhaps an interim solution is to put a clicky box that ignores bones altogether. If I can get a clean mesh in I don't mind dropping a biped in the centre of it and making some adjustments. Biped...
Forum: Archive::Tools 01-25-2003, 12:53 PM
Replies: 29
Views: 18,097
Posted By Aerinn
DirectX 8 file format

This may sound like it's coming from someone very much in the unknown, that's because it is. From what I've been reading about formats and such (which is a lot before I finally found this board...
Forum: Archive::Tools 01-24-2003, 06:50 PM
Replies: 29
Views: 18,097
Posted By Aerinn
Kai, for starters you're my hero. You're doing...

Kai, for starters you're my hero. You're doing what I have been struggling with for ages, but haven't got the programming expertise to accomplish. That said, I notice that you mention zones can be...
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