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  #23  
Old 01-26-2003, 02:11 AM
Aerinn
Fire Beetle
 
Join Date: Jan 2003
Location: Australia
Posts: 6
Default Test 1 up and running...

Thanks for the info. With it I managed to get things working okay. The method was a bit unorthodox (I think I may have gone the hard way around, but it's the only way I got all the textures applied). Instead of following the method posted when you first created the tool (which allowed you to export the actual DDS files), I just used Mitz's proggie directly to convert a zone straight from EQ's directory. It created a sub in Mitz's program directory that I used your program to convert (I just pointed it toward the zone converter working directory).

That may not be quite the right way to do it, but I am getting zones textured, sorta. I just brought in the nexus (other ones I tried were HUGE and kept giving Max 5 a hard run...which is a pain). It looks good with the following quirks:

1. transparent stuff isn't (bitmaps causing this one, so it's no biggie, I can follow this logic.
2. Walls are holey....like swiss cheese, not like the Pope. I can't figure that one out, but I seem to be having troubles patching the holes. Maybe my Max ignorance is just showing a bit.


Any advice/thoughts/pointers/etc. I can work on? If you need my help, mate, just launch me some instructions and I'll give it a go.
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