Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 19 of 19
Search took 0.00 seconds.
Search: Posts Made By: Scruffy
Forum: Development::Server Code Submissions 05-14-2011, 09:38 AM
Replies: 3
Views: 5,840
Posted By Scruffy
The "G" key (when GM flagged and you have the...

The "G" key (when GM flagged and you have the EQUI_GUIDE_PetitionQWnd.xml file) brings up the Petition Que window. This opcode submission allows the window to be displayed. Unfortunately, the other...
Forum: Development::Server Code Submissions 04-02-2011, 12:51 PM
Replies: 3
Views: 5,840
Posted By Scruffy
COMMITTED: Titanium Opcodes Fix

BUG: /zone and "G" (petition queue) functions do not work for Titanium (missing opcodes).

FIX: Added in the missing opcodes for the Titanium client to patch_Titanium.conf.


---...
Forum: Archive::General Discussion 05-23-2003, 07:01 PM
Replies: 5
Views: 2,901
Posted By Scruffy
The Big EQ2 Secret (and an EverQuest II PreReview)

Apparently the big justification for all the changes in EQ2 is this...
Luclin blew up due to this big collision or something.

If you got 15 minutes and broadband... You can see / laugh at the SOE...
Forum: Archive::General Discussion 04-19-2003, 07:47 PM
Replies: 8
Views: 2,509
Posted By Scruffy
Unfortunatly, it doesn't really help me much. The...

Unfortunatly, it doesn't really help me much. The problem isn't that the chat feature itself is broken, it's just that the client tries connecting to the login server instead of the chat server. On a...
Forum: Archive::General Discussion 04-18-2003, 04:09 PM
Replies: 8
Views: 2,509
Posted By Scruffy
Re: The Loginserver Admin Tab

It does nothing on EQEmu. On EQLive, it connects you to the Admin Chat Room. It's used by GMs so they can look up account information without all the noise in General Chat.

I'm the person that put...
Forum: Archive::Development 03-05-2003, 01:42 PM
Replies: 1
Views: 3,445
Posted By Scruffy
Scruffy's Back... EQTime Update

Hello everyone...

I just got done with my latest fix for EQEmu... I fixed EQTime so that it works correctly again. It also uses a new save format. This should fix time saving issues. The ZIP file...
Forum: Archive::General Discussion 02-19-2003, 09:29 AM
Replies: 3
Views: 2,214
Posted By Scruffy
The Hole Patch

As I was patching for the latest Ykesha stuff, I found this:

[15:18:17] Patcher: --- File Discrepancy S for [Legacy Of Ykesha] paineel.s3d: local 4024034, server 4019101
[15:18:17] Patcher: ---...
Forum: Archive::General Discussion 02-06-2003, 10:30 AM
Replies: 1
Views: 2,157
Posted By Scruffy
New VI Character Format Revealed - Potential EQEmu Use

Hello everyone.

I patched to EQLive today and noticed a character format. This has the potential for some great uses in the emulator. I will use innothule_chr.txt as the reference file in my...
Forum: Archive::Development 12-24-2002, 08:18 AM
Replies: 0
Views: 2,686
Posted By Scruffy
Timezone Update Patch 1

I have recently updated the EverQuest time system to work better.

Changes:
-Changed timezone to be in minutes instead of hours.
-Changed the time commands to reflect the new timezone format....
Forum: Archive::Development 12-23-2002, 05:18 PM
Replies: 0
Views: 3,093
Posted By Scruffy
Timezone Patch

This is the timezone patch for EQEmu current CVS...

Changes:
-Added "timezone" column to zone database. Use "time_update.sql" to upgrade your database.
-Changed how #time works.
-Changed how...
Forum: Archive::General Discussion 11-25-2002, 04:20 PM
Replies: 26
Views: 8,032
Posted By Scruffy
FOR IMMEDIATE RELEASE - Scruffy Resigns from EqEmu Project

FOR IMMEDIATE RELEASE
Scruffy Resigns from EQEmu Project
2002-11-25

Greetings.

I regret to inform you that the current incident involving Image's suspension of CVS access has caused me to...
Forum: Archive::News 10-15-2002, 03:22 PM
Replies: 4
Views: 2,723
Posted By Scruffy
As of 8 PM PDT today...

As of 8 PM PDT today, the current version of TestEverQuest works with the test server code on StarTeam. I also believe that the last release also has the correct changes to MyEQPlayer in order to use...
Forum: Archive::General Discussion 10-14-2002, 11:08 AM
Replies: 4
Views: 2,369
Posted By Scruffy
As for this Wednesday's patch... I think EQEmu...

As for this Wednesday's patch... I think EQEmu will be working soon after the patch. We already got code in that allows us to play on the Test client, so there can't be that many changes that breaks...
Forum: Archive::News 05-20-2002, 12:35 PM
Replies: 36
Views: 10,232
Posted By Scruffy
>why not make the / commands for all users to use...

>why not make the / commands for all users to use instead of GMs only? I mean the / is much easier to hit than hitting shift then 3.

The reason is because the / require the character to be GM...
Forum: Archive::Development 02-02-2002, 07:20 PM
Replies: 0
Views: 4,724
Posted By Scruffy
Zone header command patch

I have added several commands to Eqemu that allow you to change zone headers on the fly allowing you to run GM events anywhere at any time. :) Here are the changes that are not documented in #help:
...
Forum: Archive::General Discussion 02-01-2002, 11:09 AM
Replies: 59
Views: 16,461
Posted By Scruffy
EverQuest Legends... What do you think?

If you haven't heard the news, EverQuest is opening a $40/Month premium server. You can find the Verant advert/site for it at...

http://legends.everquest.station.sony.com

I personally think...
Forum: Archive::Tools 02-01-2002, 10:30 AM
Replies: 5
Views: 5,446
Posted By Scruffy
If you need a client launcher for EQW (and...

If you need a client launcher for EQW (and regular EQ too), you can always try EverQuest Login 5. It's available at http://www.geocities.com/scruffyeq/ and works with the current emulator.
Forum: Archive::Development 01-28-2002, 02:15 PM
Replies: 0
Views: 4,826
Posted By Scruffy
New and improved zone header and timeofday code

I've posted my zoneheader and timeofday patch to the Emulator on http://www.geocities.com/scruffyeq/coder0/ . Here's a brief summary of changes:

-New default zone header data. The new default has...
Forum: Archive::General Discussion 01-24-2002, 12:56 PM
Replies: 1
Views: 2,236
Posted By Scruffy
It's a known bug with #spawn and it will be fixed...

It's a known bug with #spawn and it will be fixed after we can figure out where the face texture is stored in the NPC packets. The problem is that NPCs have two textures associated with them... They...
Showing results 1 to 19 of 19

 
Forum Jump
   

All times are GMT -4. The time now is 02:04 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3