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Posts Made By:
Bigpull
Forum:
Support::Windows Servers
02-07-2005, 07:42 PM
Replies:
1
1017=(
Views:
3,966
Posted By
Bigpull
Still need a hint, you forgot the minilogin...
Still need a hint, you forgot the minilogin variable
Forum:
Development::Feature Requests
02-07-2005, 07:37 PM
Replies:
8
Zone Type - Indoor/Outdoor into Zone Table Please
Views:
5,962
Posted By
Bigpull
A default parameter to the CheckLOS call would...
A default parameter to the CheckLOS call would suffice. Outdoor zones always have line of sight when they are considered for spells, the issue would be with arrows needing to intersect zone geometry...
Forum:
Development::Bug Reports
02-06-2005, 03:22 AM
Replies:
3
Rebel Spells
Views:
4,725
Posted By
Bigpull
client_packet.cpp line ~6077 old: ||...
client_packet.cpp line ~6077
old:
|| spells[m_pp.spell_book[bk]].classes[GetClass()-1] < 1
|| spells[m_pp.spell_book[bk]].classes[GetClass()-1] > 65
New:
|| (
Forum:
Development::Feature Requests
02-06-2005, 01:58 AM
Replies:
8
Zone Type - Indoor/Outdoor into Zone Table Please
Views:
5,962
Posted By
Bigpull
EDIT: I forgot the NPC check fixed now The...
EDIT: I forgot the NPC check fixed now
The flags should be there as ztype in the zone table, but not all the code is complete.
There are two types of zone restricted spells
1 Sow spells
2...
Forum:
Archive::Linux Servers
01-07-2004, 06:38 AM
Replies:
4
Slowest computer
Views:
4,687
Posted By
Bigpull
A 100mhz 486 will handle two without any problems
A 100mhz 486 will handle two without any problems
Forum:
Archive::Development
01-07-2004, 05:50 AM
Replies:
1
doors with opentype = 57
Views:
4,446
Posted By
Bigpull
Give me examples of these types of doors. sql...
Give me examples of these types of doors. sql insert and an explination of where it is and what it is supposed to do
[Edit]
Never mind, code updated opentype 58 and 57 will teleport now if...
Forum:
Archive::Development
12-29-2003, 05:22 AM
Replies:
32
We need the loginserver!
Views:
16,064
Posted By
Bigpull
=>
=>
Forum:
Archive::Database/World Building
12-20-2003, 03:10 AM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
22,210
Posted By
Bigpull
Cani V, thats an AA isn't it. Make sure it's...
Cani V, thats an AA isn't it. Make sure it's listed in the AA info thread and someone will get to it.
Forum:
Archive::Bugs
12-18-2003, 12:08 AM
Replies:
2
Archery Mastery AA skill can only be trained once
Views:
3,130
Posted By
Bigpull
AA SKills that will not train are a database...
AA SKills that will not train are a database problem.
skill_id: 82
name: Archery Mastery
cost: 1
max_level: 3
It's charging incorrect points is a code issue
Forum:
Archive::Linux Servers
10-02-2003, 08:34 PM
Replies:
10
050DR3 compile
Views:
6,175
Posted By
Bigpull
Usualy it's the local storage with the wrong...
Usualy it's the local storage with the wrong signedness. Things like the guild id which use abnormaly large storage types, use 0xFF 0xFFFF, thier max value, eg -1. So instead of using 0xFFFF in the...
Forum:
Archive::Windows Servers
08-29-2003, 08:05 AM
Replies:
3
Eqclient lockup
Views:
3,393
Posted By
Bigpull
Quite simply if the client never connects to the...
Quite simply if the client never connects to the zone server you A) put in a wrong ip/host somewhere. or B) there is a firewall in the way
Forum:
Archive::General Support
08-25-2003, 10:42 AM
Replies:
6
Memory Error how do I fix it?
Views:
4,410
Posted By
Bigpull
Re: Memory Error how do I fix it?
Usualy it's bad database entries, run the zone server from a command line and find out why it's crashing
Forum:
Archive::Database/World Building
08-17-2003, 05:37 PM
Replies:
21
Pendril's Pet's Pet's Pet's Pet's Pet's Pet
Views:
10,544
Posted By
Bigpull
You are distributing binarys you are legaly...
You are distributing binarys you are legaly obligated to A: host and post links to the source, or B: post a link to where you aquired the source. A link to sourceforge satisfies that requirement.
...
Forum:
Archive::General Support
08-17-2003, 05:20 PM
Replies:
10
In search of Knowledge
Views:
4,379
Posted By
Bigpull
Well the general idea as an emulator is to have...
Well the general idea as an emulator is to have all the features sony's servers do. As for hybrid classes, don't hold your breath these are built into the client. So your war/nec would never have a...
Forum:
Archive::Database/World Building
08-15-2003, 10:46 AM
Replies:
21
Pendril's Pet's Pet's Pet's Pet's Pet's Pet
Views:
10,544
Posted By
Bigpull
tcs, your hopto.org address links aren't working....
tcs, your hopto.org address links aren't working. And you need to put the source links up there also for the modified exe's and atleast a link to sourceforge for the others.
Forum:
Archive::General Support
08-14-2003, 12:14 PM
Replies:
6
This might have been suggested before...
Views:
3,916
Posted By
Bigpull
Just to avoid confusion, yes he listed those...
Just to avoid confusion, yes he listed those backwards 5999 is the 0.4.4 login 5997 is DR
Forum:
Archive::Linux Servers
08-14-2003, 12:08 PM
Replies:
9
Compiling 0.5.0 Under Linux
Views:
7,550
Posted By
Bigpull
They're not needed, that error message is showing...
They're not needed, that error message is showing up because it's not linking to the stdc++ lib, among others
Forum:
Archive::Database/World Building
08-14-2003, 12:03 PM
Replies:
21
Pendril's Pet's Pet's Pet's Pet's Pet's Pet
Views:
10,544
Posted By
Bigpull
Use 0.4.5 aka the phantom release, or edit the...
Use 0.4.5 aka the phantom release, or edit the spells.cpp to not assign pets thier casters spell lists
Forum:
Archive::Linux Servers
08-14-2003, 03:43 AM
Replies:
9
Compiling 0.5.0 Under Linux
Views:
7,550
Posted By
Bigpull
world is bad ldflags, zone is bad cflags, re...
world is bad ldflags, zone is bad cflags, re checkout the makefiles and reedit the mysql path preferably with an editor that does makefile syntax highlighting you probably just have some bad...
Forum:
Archive::Database/World Building
08-11-2003, 01:36 AM
Replies:
7
Character starting points
Views:
3,941
Posted By
Bigpull
0,0,0 is the default loc and it's not valid in...
0,0,0 is the default loc and it's not valid in most zones, you need to account for head height, I'll set the defaults to safe cords
Forum:
Archive::Database/World Building
08-06-2003, 10:30 AM
Replies:
7
Character starting points
Views:
3,941
Posted By
Bigpull
In what way is it not upto par?
In what way is it not upto par?
Forum:
Archive::Linux Servers
08-03-2003, 02:08 PM
Replies:
6
Latest CVS zone compile
Views:
5,994
Posted By
Bigpull
=) me and that disable BBCode box need to have a...
=) me and that disable BBCode box need to have a few words I think.
Next time try a "grep -v warning"
Forum:
Archive::General Support
08-03-2003, 12:19 PM
Replies:
9
.live file
Views:
6,072
Posted By
Bigpull
No it didn't work for you you just think thats...
No it didn't work for you you just think thats what made it work. Someone edited a databse on the server they shouldn't have and it trashed the replication.
Forum:
Archive::General Discussion
08-03-2003, 12:15 PM
Replies:
8
EQEMu and HQ Questions.
Views:
2,788
Posted By
Bigpull
No
No
Forum:
Archive::Tools
08-03-2003, 11:34 AM
Replies:
2
this is for Windcatcher
Views:
3,560
Posted By
Bigpull
There is a zone point editor in here somewhere...
There is a zone point editor in here somewhere...
Showing results 1 to 25 of 306
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