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Posts Made By:
Darkman
Forum:
Archive::Development
05-07-2002, 07:32 PM
Replies:
21
Critical hits, AA points ...
Views:
11,383
Posted By
Darkman
It may be the same "code" as what's in ShowEQ,...
It may be the same "code" as what's in ShowEQ, but it's only a coincidence in the fact that it's the correct structure. Sure, I may have reinvented the wheel, but I'll tell ya, it's 100% my few...
Forum:
Archive::Development
05-06-2002, 09:57 AM
Replies:
8
AA skills "snippet"
Views:
4,972
Posted By
Darkman
I noticed that the Live servers don't actually...
I noticed that the Live servers don't actually send the full AA struct to the client... however, they send smaller (8 or 12 byte?) structs to the client for each (?) skill purchased... I think they...
Forum:
Archive::Development
05-05-2002, 08:55 PM
Replies:
8
AA skills "snippet"
Views:
4,972
Posted By
Darkman
Blah. I just tested my modifications again. I...
Blah. I just tested my modifications again. I forgot to fill in the costs and max_levels for all the CLASS skills in the altadv_vars table. someone's gonna have to enter them all in. (I'm lazy,...
Forum:
Archive::Development
05-05-2002, 08:33 PM
Replies:
8
AA skills "snippet"
Views:
4,972
Posted By
Darkman
Well, here it is... the stuff to make the AA...
Well, here it is... the stuff to make the AA panel "work". None of the skills work actively, though. That's quite a time sink.
Here (http://genghis.winamp.com/~jason/implement_aa.html) is the...
Forum:
Archive::Development
05-04-2002, 09:06 AM
Replies:
8
AA skills "snippet"
Views:
4,972
Posted By
Darkman
There was too much code I added / modified in my...
There was too much code I added / modified in my copy of the zone server, so I just pulled out the struct, described some steps I took, and listed some points of interest that I noticed.
When I...
Forum:
Archive::Windows Servers
05-03-2002, 11:09 PM
Replies:
6
Personal\Mini Login Server Restrictions
Views:
5,354
Posted By
Darkman
Simple to fix. Set up the servers as if you...
Simple to fix.
Set up the servers as if you were making a "public" server. Then, set up your eqhost.txt file to point to the "public" IP(s) of your server.
Unless you have a screwy routing...
Forum:
Archive::Development
05-03-2002, 08:06 PM
Replies:
8
AA skills "snippet"
Views:
4,972
Posted By
Darkman
AA skills "snippet"
I realized that posting a valuable chunk of data in the tail end of a multi-page thread will get almost ZERO attention that it really deserves.
Alternate Advancement stuffs described in the post,...
Forum:
Archive::Development
05-03-2002, 07:39 PM
Replies:
21
Critical hits, AA points ...
Views:
11,383
Posted By
Darkman
I've implemented a few things on Alternate...
I've implemented a few things on Alternate Advancement.
Unfortunately, the PlayerProfile_Struct does NOT contain information about alternate advancement and the server holds a separate table of...
Showing results 1 to 8 of 8
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