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Forum: Archive::Screenshots 12-24-2003, 07:28 PM
Replies: 17
Views: 14,700
Posted By SaguratuS
Blech, why is this thread alive again? I made it...

Blech, why is this thread alive again? I made it what, a year ago? heh.
Sorry, but there are no screenies up anymore, long since taken down =/
Forum: Archive::Server Discussion 12-19-2003, 11:33 AM
Replies: 6
Views: 2,381
Posted By SaguratuS
It's great to see that so many are willing to...

It's great to see that so many are willing to help out - the best way to get things going is to get on the irc server - irc.saguratus.com #eqemu

Thanks everyone for the help, this server might...
Forum: Archive::Off Topic 12-19-2003, 02:28 AM
Replies: 18
Views: 5,843
Posted By SaguratuS
Doh, I hate it when that happens - during the...

Doh, I hate it when that happens - during the first midnight screening it looked as is the film was about to tear towards the end, luckily it didn't, otherwise there would have been a nice little...
Forum: Archive::Server Discussion 12-19-2003, 02:23 AM
Replies: 6
Views: 2,381
Posted By SaguratuS
Thank you haecz, PM sent. - If you're having...

Thank you haecz, PM sent. - If you're having problems registering on the TekNet forum, please go to irc.saguratus.com #teknet or #eqemu and I'll get you an account set up - I noticed that AOL was...
Forum: Archive::Database/World Building 12-18-2003, 05:08 PM
Replies: 52
Views: 22,319
Posted By SaguratuS
haha, wow, you need to talk to the dev's and get...

haha, wow, you need to talk to the dev's and get an "official database creator" position.
Forum: Archive::Windows Servers 12-18-2003, 12:14 PM
Replies: 11
Views: 5,674
Posted By SaguratuS
If you want to use the perl plugin (not needed...

If you want to use the perl plugin (not needed for quests), you must install Scalar - to do this, you must have a compiler and basic experience, just use CPAN and do an install IO::Scalar
Forum: Archive::Server Discussion 12-18-2003, 12:09 PM
Replies: 6
Views: 2,381
Posted By SaguratuS
TekNet Custom EQ - Helpers needed

If you haven't heard of it, the TekNet server is a complete remake of the game, and large portions of the EQEMU code have been changed. It is finally nearing an open beta stage, but some help is...
Forum: Archive::Database/World Building 12-17-2003, 11:53 PM
Replies: 52
Views: 22,319
Posted By SaguratuS
Very nice, although I did notice that there were...

Very nice, although I did notice that there were many NPC's with the default models which were working before - one example is in the Nexus. This is with the 12/17 release, have yet to check the...
Forum: Archive::General Discussion 12-17-2003, 11:26 PM
Replies: 15
Views: 4,812
Posted By SaguratuS
This belongs in general support, please stop...

This belongs in general support, please stop posting support threads in general discussion, it really does get annoying. Whatever you do, don't patch after 6am EST on the 18th, or you might not be...
Forum: Archive::Windows Servers 12-17-2003, 09:41 PM
Replies: 11
Views: 5,674
Posted By SaguratuS
Check your eqemu directory as well for the dll,...

Check your eqemu directory as well for the dll, in worst case search your entire drive - you only want it to exist in one place, the perl/bin directory.
Forum: Archive::Windows Servers 12-17-2003, 08:11 PM
Replies: 31
Views: 11,996
Posted By SaguratuS
Liem - long since fixed, look a few threads below...

Liem - long since fixed, look a few threads below named perl fix found!
heh
Forum: Archive::Server Discussion 12-17-2003, 04:49 PM
Replies: 5
Views: 2,251
Posted By SaguratuS
It's possible, but often just too much hassle. ...

It's possible, but often just too much hassle. Also both servers need to be running identical item databases. You can pretty much forget it unless you know both the owner of the server your...
Forum: Archive::General Discussion 12-17-2003, 04:44 PM
Replies: 24
Views: 6,195
Posted By SaguratuS
CSHome files are not packaged with everquest, and...

CSHome files are not packaged with everquest, and are considered warez. They are for GMs and guides on live only, and are essentially useless to the typical everquest or eqemu user.
Forum: Archive::Off Topic 12-17-2003, 03:45 PM
Replies: 18
Views: 5,843
Posted By SaguratuS
Ugh, that'd be unbearable - I know a few people...

Ugh, that'd be unbearable - I know a few people that went to it, they said that they couldn't move after all 3 because it was something around 10 hours long. For me, that's just a bit too much
Forum: Archive::Database/World Building 12-17-2003, 02:04 PM
Replies: 52
Views: 22,319
Posted By SaguratuS
Thanks for the quick updates! Your DB will most...

Thanks for the quick updates! Your DB will most likely be superior to any other public database available if it isn't already.
Forum: Archive::Windows Servers 12-17-2003, 02:00 PM
Replies: 1
Views: 3,327
Posted By SaguratuS
The build of eqemu you have was built with...

The build of eqemu you have was built with perl58, which unless you're going to compile it yourself, you have to have. Check for mirrors on the perl install, it should be working.
Forum: Archive::Off Topic 12-16-2003, 10:57 PM
Replies: 18
Views: 5,843
Posted By SaguratuS
To give you another idea of how good this movie...

To give you another idea of how good this movie was, here's some quotes from neowin:

"Just got home from RoTK. It was the most amazing movie I have ever seen. My friends and I agree; one of the...
Forum: Archive::Off Topic 12-16-2003, 10:41 PM
Replies: 18
Views: 5,843
Posted By SaguratuS
LOTR - Return of the King

Just got back from the premier tonight (started 12 am, 12/17). This movie was definately one of the best I have ever seen, and a whopping 3 hours 11 minutes long. If you haven't seen it yet, trust...
Forum: Archive::Windows Servers 12-16-2003, 10:50 AM
Replies: 11
Views: 5,674
Posted By SaguratuS
if you do the normal automatic install of...

if you do the normal automatic install of activeperl, it'll put it in that directory automatically, and for testing purposes, that's all that I used while trying to debug it, hence the problems.
Forum: Archive::General Support 12-16-2003, 08:42 AM
Replies: 3
Views: 3,335
Posted By SaguratuS
Yes, but .8 isn't going to work so well with...

Yes, but .8 isn't going to work so well with those on dialup. .5 should work for everyone, this way it's easier to avoid problems.
Forum: Archive::Windows Servers 12-15-2003, 10:45 PM
Replies: 11
Views: 5,674
Posted By SaguratuS
Perl fix found! - panic: top_env

And quite simple I might add

If you get: panic: top_env when running zone.exe with the embedded perl build, check your windows/system32 directory for perl58/perl56.dll or anything similar to it,...
Forum: Archive::Windows Servers 12-15-2003, 09:55 PM
Replies: 31
Views: 11,996
Posted By SaguratuS
This isn't a compiling issue, but rather it's...

This isn't a compiling issue, but rather it's directly related with the perl install. I'm trying to find what is causing perl to look elsewhere for it's libraries.
Forum: Archive::Windows Servers 12-15-2003, 09:34 PM
Replies: 31
Views: 11,996
Posted By SaguratuS
Yeah, i could, but then it'd be messy, I'd rather...

Yeah, i could, but then it'd be messy, I'd rather see what is wrong specifically and fix it, doing more debugging now
Forum: Archive::Windows Servers 12-15-2003, 08:18 PM
Replies: 31
Views: 11,996
Posted By SaguratuS
I finally figured it out, it has to do with some...

I finally figured it out, it has to do with some very unusual occurences. The app is actually looking for the perl lib's in the wrong place when launched - working on a fix now
Forum: Archive::Database/World Building 12-15-2003, 06:59 PM
Replies: 52
Views: 22,319
Posted By SaguratuS
Well, it's a definate approvement over the...

Well, it's a definate approvement over the original DB, and implementing NPCs into those zones shouldn't prove to be that big of a task. Very nice job wraithmajere - have you considered doing your...
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