EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 7 of 7
Search took
0.00
seconds.
Search:
Posts Made By:
wyndam
Forum:
OpenEQ::Development
02-17-2005, 07:54 AM
Replies:
24
New Character Model File Formats
Views:
31,559
Posted By
wyndam
Well, I downloaded the OpenEq Sources from the...
Well, I downloaded the OpenEq Sources from the Subversion Repository, and I looked them over. Using them, I was able to decode the entirety of the MOD and TER format files. It appears, from the...
Forum:
OpenEQ::Development
02-07-2005, 10:13 AM
Replies:
24
New Character Model File Formats
Views:
31,559
Posted By
wyndam
So, for those of you scoring at home, I finally...
So, for those of you scoring at home, I finally went back and re-wrote my code to import the Armature Fragments. After a few hours, I managed to finally crack the import, and I now have the...
Forum:
OpenEQ::Development
02-01-2005, 05:21 AM
Replies:
24
New Character Model File Formats
Views:
31,559
Posted By
wyndam
Aha! Now I see we actually are talking about the...
Aha! Now I see we actually are talking about the same thing. :-)
http://mathworld.wolfram.com/EulerParameters.html
Euler Parameters are four components. These are also called Quaternions, or...
Forum:
OpenEQ::Development
01-31-2005, 12:07 PM
Replies:
24
New Character Model File Formats
Views:
31,559
Posted By
wyndam
Here's some quick screens of the Skeleton for the...
Here's some quick screens of the Skeleton for the Regrua Above. See if it looks anything in the zip code of what you've got.
http://www.pancua.net/wyndam/final_destiny/images/regrua-skel.jpg...
Forum:
OpenEQ::Development
01-31-2005, 11:53 AM
Replies:
24
New Character Model File Formats
Views:
31,559
Posted By
wyndam
Hrmm ... Euler Values? Interesting. ...
Hrmm ... Euler Values? Interesting.
Quaternions can be defined in two different ways. One is axis/angle. The other is similar to a 4d vector (x,y,z,w). I treated these as the 2nd, and got the...
Forum:
OpenEQ::Development
01-31-2005, 08:44 AM
Replies:
24
New Character Model File Formats
Views:
31,559
Posted By
wyndam
Hey, thanks a ton for the reference. Looks...
Hey, thanks a ton for the reference. Looks exactly like what I've been wanting for the WLD stuff. Still no info on the new EQG format just yet? I'd like to at least be able to unpack the files in...
Forum:
OpenEQ::Development
01-27-2005, 01:55 PM
Replies:
24
New Character Model File Formats
Views:
31,559
Posted By
wyndam
Heyas -- new to the boards. I've spent some...
Heyas -- new to the boards.
I've spent some time working on the EQ .wld format files attempting to decode them, and it sounds like the entire structure of the file format has already been mapped...
Showing results 1 to 7 of 7
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
04:59 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3