Go Back   EQEmulator Home > EQEmulator Forums > Archives > OpenEQ > OpenEQ::Development

OpenEQ::Development Development discussion for OpenEQ. Do not post for support.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old 01-31-2005, 08:44 AM
wyndam
Fire Beetle
 
Join Date: Jan 2005
Posts: 7
Default

Hey, thanks a ton for the reference. Looks exactly like what I've been wanting for the WLD stuff. Still no info on the new EQG format just yet? I'd like to at least be able to unpack the files in the archive.

Another question:

In the WLD Reference, under Fragment 0x12 -- it lists the 8 elements of each Data1 Item to be:

RotateDenominator
RotateXNumerator
RotateYNumerator
RotateZNumerator

ShiftXNumerator
ShiftYNumerator
ShiftZNumerator
ShiftDenominator

I interpreted the first four to be a Quaternion defining the rotation. Using Blender, I deformed the Mesh Vertices using this method (converting the Quats to Matrices), and here's what it looks like:



Or the Wireframe View Here:



I'm assuming you got the same or similar results using the method outlined in the WLD documentation?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:39 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3