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Forum: General::General Discussion 08-11-2008, 10:26 AM
Replies: 7
Views: 4,028
Posted By greggg230
what the hell are you doing to make eqgame us 500...

what the hell are you doing to make eqgame us 500 megs of ram?
Forum: General::General Discussion 08-05-2008, 02:57 AM
Replies: 4
Views: 3,901
Posted By greggg230
Huh? The legality of a copy of Titanium would...

Huh? The legality of a copy of Titanium would have no bearing on whether or not it works.
Forum: Development::Development 07-24-2008, 07:55 PM
Replies: 6
Views: 3,998
Posted By greggg230
Was this even in the game during Planes of Power?...

Was this even in the game during Planes of Power?

I quit about halfway through the expansion and am pretty sure I never used it.

If it wasn't, then there's no reason it would be supported yet.
Forum: Development::Bug Reports 07-22-2008, 05:16 AM
Replies: 23
Views: 9,433
Posted By greggg230
The servers dont just automatically send the...

The servers dont just automatically send the packets. They have to be coded to, and that's the problem.
Forum: Support::General Support 07-21-2008, 03:56 AM
Replies: 5
Views: 4,626
Posted By greggg230
Almost certainly a map problem. Download the new...

Almost certainly a map problem. Download the new ones and try it out.
Forum: Development::Bots 07-19-2008, 09:04 PM
Replies: 842
Views: 2,174,555
Posted By greggg230
I'm writing a pretty significant modification of...

I'm writing a pretty significant modification of the bot code. It might be more accurate to call it a re-writing.

I'm writing bots as a sub-class of the Mob class and giving the player a lot more...
Forum: Development::Server Code Submissions 06-19-2008, 09:19 PM
Replies: 20
Views: 12,935
Posted By greggg230
Has anyone tried this out? If so, how's it...

Has anyone tried this out? If so, how's it working? I've been busy with work the past few days so haven't had a lot of time for EQEmu.
Forum: Development::Bug Reports 06-14-2008, 11:08 AM
Replies: 7
Views: 3,910
Posted By greggg230
It might be something client-side, because this...

It might be something client-side, because this happened occasionally on live.
Forum: Development::Server Code Submissions 06-13-2008, 01:21 PM
Replies: 20
Views: 11,986
Posted By greggg230
Sure. Line 3717 of zone/client_packet.cpp...

Sure.

Line 3717 of zone/client_packet.cpp should be changed from:

mco->rate = 1.6;

to

mco->rate = 1/(.884*Client::CalcPriceMod(tmp,true));
Forum: Development::Server Code Submissions 06-13-2008, 05:49 AM
Replies: 1
Views: 5,071
Posted By greggg230
Minor bug fix for agnostics

Faction bonuses (or penalties) to agnostic characters do not show up appropriately when you /consider. However, the MOBs will still aggro, or not aggro, appropriately.

It took me awhile to track...
Forum: Development::Server Code Submissions 06-13-2008, 02:26 AM
Replies: 20
Views: 11,986
Posted By greggg230
From everything I can tell, it does nothing. ...

From everything I can tell, it does nothing. It's probably an obsolete variable at this point. It's not clear what it might have done in the past. Unless I'm missing something faction, charisma,...
Forum: Development::Server Code Submissions 06-12-2008, 06:49 PM
Replies: 20
Views: 11,986
Posted By greggg230
I should mention the base rate for merchants is...

I should mention the base rate for merchants is .884 if they're buying and 1/.884 if they're selling. This was just one of the rates in the code so I decided to run with it. A few project for me or...
Forum: Development::Server Code Submissions 06-12-2008, 06:27 PM
Replies: 20
Views: 11,986
Posted By greggg230
Fix for merchant price bugs

As of right now, the displayed price for an item (whether selling or buying) does not match up to the actual price you see. For example, when you sell an item, you get more money than what is...
Forum: Development::Server Code Submissions 06-12-2008, 05:09 PM
Replies: 20
Views: 12,935
Posted By greggg230
That most likely would happen, but the aggroed...

That most likely would happen, but the aggroed mob would have to run through the wall and go into line of sight with a mob in another room or something, which seems like it would be pretty rare and...
Forum: Development::Server Code Submissions 06-12-2008, 04:09 PM
Replies: 20
Views: 12,935
Posted By greggg230
I'm not sure I understand. This should be a...

I'm not sure I understand. This should be a world-wide change, as this is how MOBs should always act.

This has nothing to do with MOBs being linked in the sense that was implemented in Velious...
Forum: Development::Server Code Submissions 06-12-2008, 05:38 AM
Replies: 20
Views: 12,935
Posted By greggg230
Aggro LOS fix (maybe..?)

I've just started playing around with the emulator a few days ago, and the only glaring bug I've noticed is that NPCs don't assist one another properly. No NPC will assist a MOB unless they have LOS...
Forum: Development::Database/World Building 06-12-2008, 01:00 AM
Replies: 1
Views: 3,867
Posted By greggg230
Anyone have original Vulak and Sleeper's Tomb information?

I saw someone posted the information for the original warders in Sleeper's Tomb, but I can't find anything for the rest of the zone. Master of the Guard, as contained in projecteq database, for...
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