Quote:
Originally Posted by Mitzrugi
Oh I see. I didn't know it was client side. but it does happen much more than i remember in live. I actually insta-killed my newbie while after the sword in the tutorial. Once it reloaded i saw a spam of repeated hits as if i fell over and over. I was hoping it was server side so some kind of "if water detected activate safefall" (sorry i have no clue when it comes to C++) could be writen. well it sucks that this can't be fixed but thank you for all of your replys!~Mitzrugi~
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I had a look at this after your initial post and was able to reproduce it by swimming into the lake bed in Lake Rathe. While it does seem that the Client sends the Environmental Damage packets to the server (and produces the messages about non-melee damage), it should be possible for the server to do a check if you are in water and ignore the damage (just as it does if you have GM mode on).
EDIT: Although TutorialB is an EQG zone which we can't currently produce water maps for, so it won't help in that case :(