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Forum: General::General Discussion 10-23-2008, 04:05 PM
Replies: 5
Views: 5,824
Posted By RhinoDude
No reply so I guess I'm not overlooking some...

No reply so I guess I'm not overlooking some useful command? If somebody can confirm that would be great.

Thanks,
- Rhino
Forum: General::Server Discussion 10-22-2008, 02:25 PM
Replies: 7
Views: 6,923
Posted By RhinoDude
Yeah we will be hosting voice chat outside the...

Yeah we will be hosting voice chat outside the game which will be used for in-character discussion only, and discussions with NPCs. The quality of these discussions as well as how much they stay in...
Forum: Development::Database/World Building 10-22-2008, 09:55 AM
Replies: 10
Views: 8,127
Posted By RhinoDude
Thanks again George. Do you know if the...

Thanks again George.

Do you know if the npcID and spawngroupID is written out anywhere (lot files, eventlog table, etc.) when a mob is killed? This is really all the info I need. I assume at...
Forum: General::Server Discussion 10-22-2008, 09:26 AM
Replies: 7
Views: 6,923
Posted By RhinoDude
Thanks for the info George. The way I was...

Thanks for the info George.

The way I was going to handle initial respawn so that thigns do not pop again is to simply batch update the database ahead of time so that all spawnentires within...
Forum: General::Server Discussion 10-22-2008, 09:17 AM
Replies: 7
Views: 6,923
Posted By RhinoDude
Sure thing, if we end up short on players I'll...

Sure thing, if we end up short on players I'll post here. Right now I have enough for the first full group

Yep, I've already thought of the xp issue. I figure in-game killing and quests will...
Forum: General::General Discussion 10-21-2008, 04:34 PM
Replies: 5
Views: 5,824
Posted By RhinoDude
am I overlooking a GM command?

Hey folks,

I just reviewed the command list in the wiki and perhaps i'm overlooking something, but I can't figure out (assuming it's even possible) how I would "posess" an already spawned NPC. I...
Forum: Development::Database/World Building 10-20-2008, 04:01 PM
Replies: 10
Views: 8,127
Posted By RhinoDude
So to permanently kill all mobs in a dungeon once...

So to permanently kill all mobs in a dungeon once my adventurers have cleared it, could I simply do something like this?

DELETE FROM spawn2 WHERE zone = 'blackburrow'

Alternatively this would...
Forum: Development::Database/World Building 10-20-2008, 03:41 PM
Replies: 10
Views: 8,127
Posted By RhinoDude
Thanks you AndMetal, I didn't see the schema docs...

Thanks you AndMetal, I didn't see the schema docs before. Now I'm all set. ;-)

I concur with your analysis for deleting unnamed placeholders. I think this is the algorithm. If I am...
Forum: Development::Database/World Building 10-20-2008, 02:59 PM
Replies: 10
Views: 8,127
Posted By RhinoDude
Thanks again So. These actually get me quite far....

Thanks again So. These actually get me quite far. Thanks a ton!

I assume "spawn2" table means respawn? Is there some db documentation somewhere that defines the tables and cols? Or better yet a...
Forum: Development::Database/World Building 10-20-2008, 02:42 PM
Replies: 10
Views: 8,127
Posted By RhinoDude
I figured those first 4 would be easy like that....

I figured those first 4 would be easy like that. ;-)

Take your time on the hard ones, I'm in no rush. As I said I don't mind figuring it out for myself, but if you have the time that's fantastic....
Forum: General::Server Discussion 10-20-2008, 02:23 PM
Replies: 12
Views: 6,916
Posted By RhinoDude
Yep, that is what I meant, sorry I wasn't clear. ...

Yep, that is what I meant, sorry I wasn't clear. And I've already gone through some of the code and noticed the #ifdef's right off. Thanks for the heads up though.

- Rhino
Forum: Development::Database/World Building 10-20-2008, 01:36 PM
Replies: 10
Views: 8,127
Posted By RhinoDude
how to make these changes for a RP server

I don't mean to cross-post, but I realize now that this forum is a far better location than what I posted yesterday in General : Server, and whereas that post was more for discussion, I want this to...
Forum: General::Server Discussion 10-20-2008, 12:50 PM
Replies: 12
Views: 6,916
Posted By RhinoDude
Thanks, I actually found a Bug Report thread that...

Thanks, I actually found a Bug Report thread that Trevius started dealing with exactly that issue, so I've chimed in there:

http://www.eqemulator.net/forums/showthread.php?t=24424

Hopefully we...
Forum: Development::Bug Reports 10-20-2008, 12:38 PM
Replies: 15
Views: 10,673
Posted By RhinoDude
Trevius, did you end up making this change to...

Trevius, did you end up making this change to your Linux server, and if so, did you note any adverse side effects?

If not, perhaps we could submit this as a fix, or find somebody who can test it...
Forum: General::Server Discussion 10-20-2008, 12:24 PM
Replies: 12
Views: 6,916
Posted By RhinoDude
Thanks I already started surfing the development...

Thanks I already started surfing the development forum and downloaded the code, I'll take a look for it as time permits.

I assume the C++ code is portable, ie the same source is used to compile...
Forum: General::Server Discussion 10-20-2008, 08:41 AM
Replies: 12
Views: 6,916
Posted By RhinoDude
Doesn't sound like it should be too hard to track...

Doesn't sound like it should be too hard to track down. I wonder if the same issue happens with linkdead players?

Is the server completely written in Perl? That's certainly not one of my...
Forum: General::Server Discussion 10-19-2008, 04:29 PM
Replies: 7
Views: 6,923
Posted By RhinoDude
kicking a private RP server idea around

Last night I was brainstorming with a few friends of mine, both of whom used to tabletop D&D with me as well as play EQ back in '99 to '01. I told them about the idea of setting up a private EQ...
Forum: General::Server Discussion 10-19-2008, 05:52 AM
Replies: 12
Views: 6,916
Posted By RhinoDude
Is this player ghosting something that is...

Is this player ghosting something that is considered a bug, or just a design issue that would take a large effort and/or major refactoring to eliminate? I'm curious because I thought Windows and...
Forum: General::Server Discussion 10-18-2008, 03:47 PM
Replies: 12
Views: 6,916
Posted By RhinoDude
new server: windows vs. linux and VMware?

Hey folks,

I've read in several places in the forums and maybe even the FAQ that, OS stability aside, the Linux EQ Emu server is simply more stable than the Windows server. Is this the case, or...
Forum: General::Server Discussion 10-17-2008, 04:17 PM
Replies: 5
Views: 4,967
Posted By RhinoDude
Thanks Trevius, that is very helpful. My EQ...

Thanks Trevius, that is very helpful.

My EQ Titanium copies came in the mail today. Yeah, I know I could have torrent'd them, but I picked up a pile of them for $4 each, and plan on giving them...
Forum: General::Server Discussion 10-15-2008, 02:31 PM
Replies: 5
Views: 4,967
Posted By RhinoDude
thanks that makes sense!

Ah ok, cool I was thinking I could build something exactly like that if I had to. Nice to see that somebody else has already done the dirty work. ;-)

- Rhino
Forum: General::Server Discussion 10-15-2008, 01:29 PM
Replies: 5
Views: 4,967
Posted By RhinoDude
newbie: several server setup questions

Hi there,

I'm new to EQ Emu and am thinking of starting up a private invitation-only role-playing server. I have two general areas of concern where I don't quite understand how to proceed just...
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