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Posts Made By:
WildcardX
Forum:
Development::Development
01-18-2007, 07:25 AM
Replies:
4
Fix For Coin Update And Weather Optimization
Views:
6,312
Posted By
WildcardX
Ok i have the final link up now for this fix. It...
Ok i have the final link up now for this fix. It also includes improved DEBUG logging for the zone weather system and I fixed the zone bootup message so it is always sent everytime a zone boots up.
...
Forum:
Development::Development
01-18-2007, 07:14 AM
Replies:
4
Fix For Coin Update And Weather Optimization
Views:
6,312
Posted By
WildcardX
Yeah i took the link offline for a moment.. I...
Yeah i took the link offline for a moment.. I found a small issue with the code i made at the last second.. I'll have a new link up soon.
Forum:
Development::Development
01-18-2007, 05:50 AM
Replies:
4
Fix For Coin Update And Weather Optimization
Views:
6,312
Posted By
WildcardX
Fix For Coin Update And Weather Optimization
I have fixed the problem that prevented the client from getting an update that it has received money without the need to zone first. This should allow player-to-player coin trades to be updated as...
Forum:
Development::Development
01-16-2007, 06:09 PM
Replies:
0
Fix For Tracking Skill
Views:
6,352
Posted By
WildcardX
Fix For Tracking Skill
EDIT: This code I wrote has a flaw in it. When people zone in to same zone when you request track, the zone crashes. I have new code but it is part of a larger diff file that I will have to give to...
Forum:
Development::Bug Reports
01-15-2007, 05:58 AM
Replies:
13
Bug Report; character freeze on login
Views:
8,605
Posted By
WildcardX
None what so ever.. 100% unrelated. It would be...
None what so ever.. 100% unrelated. It would be like suggesting the implementation of player sacrifice spells was causing Angelox to get trapped in zone geography.
Forum:
Development::Bug Reports
01-15-2007, 05:20 AM
Replies:
13
Bug Report; character freeze on login
Views:
8,605
Posted By
WildcardX
John, the server's query regarding the source...
John, the server's query regarding the source code i wrote to allow or not allow combat in specified zones looks like the following:
if (RunQuery(query, MakeAnyLenString(&query, "SELECT ztype,"...
Forum:
Development::Bug Reports
01-14-2007, 12:51 PM
Replies:
13
Bug Report; character freeze on login
Views:
8,605
Posted By
WildcardX
Angelox, What client is this happening with?...
Angelox,
What client is this happening with? The 6.2 client or Titanium client? Does it happen on our PEQ server as well?
Forum:
Development::Development
01-13-2007, 06:24 AM
Replies:
2
Fix To Search All Inventory Slots For A Key
Views:
6,115
Posted By
WildcardX
Fix To Search All Inventory Slots For A Key
This code will allow you to have a key anywhere in your inventory. Either in a bag, your personal inventory, the bank, the shard bank or any combination of these. This will bring the server to how...
Forum:
Development::Database/World Building
01-09-2007, 07:28 AM
Replies:
65
New Years resolutions anyone?
Views:
51,107
Posted By
WildcardX
Angelox, I truly understand your...
Angelox,
I truly understand your frustrations and in the past you know I have agreed with you, but now that Cavedude, Sesmar and myself have taken over at PEQ, I can promise you that we are doing...
Forum:
Support::General Support
01-09-2007, 06:30 AM
Replies:
7
zoning issues
Views:
8,264
Posted By
WildcardX
Poor login server or minilogin server performance...
Poor login server or minilogin server performance can affect your server's zoning performance. Also, if your server doesnt have a lot of spare memory or CPU, your zones might be booting to slow and...
Forum:
Development::Development
12-24-2006, 01:23 PM
Replies:
1
Fix For Excessive Item Proc Rates
Views:
6,009
Posted By
WildcardX
Fix For Excessive Item Proc Rates
I have corrected the excessive proc rates for weapons. Here is my unified diff for this fix:
diff -u c:\temp\old/attack.cpp c:\temp\new/attack.cpp
--- c:\temp\old/attack.cpp 2006-12-19...
Forum:
Development::Development
12-24-2006, 10:39 AM
Replies:
5
Item Procrate
Views:
7,635
Posted By
WildcardX
doh! I'm screwed :-)
doh! I'm screwed :-)
Forum:
Development::Development
12-24-2006, 07:43 AM
Replies:
5
Item Procrate
Views:
7,635
Posted By
WildcardX
Ugh doing math on a hang over is a bad idea.. A...
Ugh doing math on a hang over is a bad idea.. A couple coffee's later, i think what the wikki says is if procrate = -50 (ie 50%) than that should be interpretted as "this weapon will proc only half...
Forum:
Support::General Support
12-24-2006, 06:03 AM
Replies:
6
Unknow error
Views:
7,138
Posted By
WildcardX
I just clicked into the game.. maybe its fixed...
I just clicked into the game.. maybe its fixed now...
Forum:
Support::General Support
12-24-2006, 05:45 AM
Replies:
6
Unknow error
Views:
7,138
Posted By
WildcardX
Yeah same thing for me to this morning for the...
Yeah same thing for me to this morning for the last 20 minutes. I think the public login server needs a kick in the rump.
Forum:
Development::Development
12-24-2006, 05:03 AM
Replies:
5
Item Procrate
Views:
7,635
Posted By
WildcardX
Is this to say then that procrate = -10 is 10%...
Is this to say then that procrate = -10 is 10% and procrate = 10 is 110%?
Forum:
Development::Development
12-24-2006, 04:52 AM
Replies:
5
Item Procrate
Views:
7,635
Posted By
WildcardX
nevermind.. I sinned and didnt check the wikki...
nevermind.. I sinned and didnt check the wikki first.. Go easy on me Mattmeck...
For those of you who are interested...
http://www.eqemulator.net/wiki/wikka.php?wakka=EQEmuDBSchemaitems
Forum:
Development::Development
12-24-2006, 04:50 AM
Replies:
5
Item Procrate
Views:
7,635
Posted By
WildcardX
Item Procrate
Anyone know how to interpret the "procrate" column of the items table? The minimum value in the DB is -75 and the maximum value is 11,000. Oddly to me, it seems like the weapons that proc the most in...
Forum:
Development::Bug Reports
12-23-2006, 06:50 AM
Replies:
11
Possible MySQL 5.1 bug loading items
Views:
7,839
Posted By
WildcardX
As a developer myself, I can tell you that there...
As a developer myself, I can tell you that there is no reason the EMU server can't run on MySQL 5.0, as it is today. I know there is general resistance to the newer MySQL 5.0, but from a technical...
Forum:
Development::Development
12-22-2006, 09:23 AM
Replies:
7
Well... anyone with some spare time?
Views:
6,995
Posted By
WildcardX
I do appreciate your enthusiasm, but if you want...
I do appreciate your enthusiasm, but if you want to contribute to the server code you need the following skill sets:
1. Expert knowledge of C++ for both WIN32 and linux platforms. (80%)
2....
Forum:
Development::Development
12-22-2006, 03:42 AM
Replies:
1
Requesting Access To CVS
Views:
5,315
Posted By
WildcardX
Requesting Access To CVS
Greetings,
In recent months I have begun sharing my code enhancements with the community and I would like to have access to add my code to the EQEmu source repository. I realize people are busy...
Forum:
Development::Development
12-20-2006, 03:41 PM
Replies:
8
A Fix for Zone Weather and New No KIll Feature
Views:
8,732
Posted By
WildcardX
A Fix for Zone Weather and New No KIll Feature
I have a fix for the weather in zones. This will prevent it from raining in dungeons that have no weather and the weather will only be the weather the zone weather column specifies, else it will be a...
Forum:
Development::Development
12-19-2006, 05:28 PM
Replies:
1
Code Fixes For Server
Views:
5,536
Posted By
WildcardX
Code Fixes For Server
I'm not sure my previous postings were seen by whoever is in charge of adding code to the code base on CVS for the server.
I have code for two bugs I identified and fixed in these two threads. Can...
Forum:
Development::Bug Reports
12-19-2006, 02:46 PM
Replies:
0
Error in quest::depop()
Views:
6,468
Posted By
WildcardX
Error in quest::depop()
If you spawn 2 or more mobs in the same zone with the same npc_types ID and then call quest::depop(npctypes ID), it will always depop the first mob it finds in the npc list, but it won't depop the...
Forum:
Support::General Support
12-15-2006, 07:52 PM
Replies:
0
Spell Priority
Views:
5,487
Posted By
WildcardX
Spell Priority
Can anyone explain how spell priority works for helping a mob decide how often to cast its spell set. Is it simply whatever the highest value is, gets cast the most often or is there something a...
Showing results 251 to 275 of 500
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