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Old 01-15-2007, 05:20 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
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John, the server's query regarding the source code i wrote to allow or not allow combat in specified zones looks like the following:

Code:
if (RunQuery(query, MakeAnyLenString(&query, "SELECT ztype,"
		"fog_red,fog_green,fog_blue,fog_minclip,fog_maxclip,"
		"fog_red2,fog_green2,fog_blue2,fog_minclip2,fog_maxclip2,"
		"fog_red3,fog_green3,fog_blue3,fog_minclip3,fog_maxclip3,"
		"fog_red4,fog_green4,fog_blue4,fog_minclip4,fog_maxclip4,"
		"sky,zone_exp_multiplier,safe_x,safe_y,safe_z,underworld,"
		"minclip,maxclip,time_type,canbind,cancombat"
		" from zone where zoneidnumber=%i",zoneid), errbuf, &result)) {
		safe_delete_array(query);
As you can see, if your table does not have a "cancombat" column then this will give you an error.

What does this have to do with Angelox's reported problem of getting stuck in geography or walking off land in the game? Nothing. Neither does the source code I wrote for not allowing it to rain in a zone that has not rain (a dungeon, etc). The weather code simply changes the weather and has no factor in moving a player. Neither does the code that decides if you can attack something in a zone.

I'm more interested in hearing more details such as which client was used or can this be re-produced on another server, like PEQ. I think that would be more germain.
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