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Search: Posts Made By: KLS
Forum: Support::Windows Servers 05-23-2011, 01:39 PM
Replies: 13
Views: 15,817
Posted By KLS
Fixing this atm check back in half hour to an...

Fixing this atm check back in half hour to an hour.
Forum: Support::Packetcollector 05-23-2011, 10:43 AM
Replies: 1
Views: 33,640
Posted By KLS
I have the structures and opcodes in the code for...

I have the structures and opcodes in the code for most of the clients just haven't had a chance to implement the system yet.
Forum: Support::Windows Servers 05-23-2011, 10:42 AM
Replies: 6
Views: 9,143
Posted By KLS
in svn: /trunk/util/sql/ source every file from...

in svn: /trunk/util/sql/ source every file from that rev to current that has required in the filename.
Forum: General::General Discussion 05-18-2011, 01:26 PM
Replies: 83
Views: 97,829
Posted By KLS
You could potentially hack the files to make the...

You could potentially hack the files to make the boat solid by rebuilding it to use the same methods as the iceclad / timerous boats which are still boats and still solid.

It's just a matter of...
Forum: Quests::Q&A 05-16-2011, 10:48 PM
Replies: 22
Views: 23,836
Posted By KLS
It was mostly used as an example of how to...

It was mostly used as an example of how to manipulate the hate lists. To give an idea of how to do what you want to do that way I still suggest Joli's idea.

Ex:

#find npc of npc type 123456...
Forum: Quests::Q&A 05-16-2011, 09:46 PM
Replies: 22
Views: 23,836
Posted By KLS
What Joligario says is the best solution. Get...

What Joligario says is the best solution. Get your npc with the entity list and hate random.

That said here is some quick untested code for manual hate list manipulation...

#hate_clone(npc1,...
Forum: Development::Tools 05-15-2011, 10:48 PM
Replies: 7
Views: 22,953
Posted By KLS
You know no one ever replied to this but I was...

You know no one ever replied to this but I was playing with it and these are really neat.
Forum: Development::Database/World Building 05-12-2011, 07:17 PM
Replies: 9
Views: 11,827
Posted By KLS
The longer we put between releases the harder it...

The longer we put between releases the harder it gets to get a server up and running as there's quite a bit of patching needed. Which is why we try to release them more often than expansions.
Forum: Development::Database/World Building 05-12-2011, 03:02 AM
Replies: 9
Views: 11,827
Posted By KLS
Yeah I'll try to get one out when I can. ...

Yeah I'll try to get one out when I can. Cavedude had tools to mostly automate this I have to actually build one and dump i by hand so I've been putting it off.
Forum: Support::Linux Servers 05-10-2011, 07:24 PM
Replies: 2
Views: 7,327
Posted By KLS
The database isn't 100% current with the current...

The database isn't 100% current with the current db schema. What you want to do is go find the svn and in ./utils/sql/svn/ you'll have to source all the required SQL (the ones that don't have...
Forum: Support::Linux Servers 05-10-2011, 02:06 AM
Replies: 11
Views: 9,711
Posted By KLS
I typically compile on windows and msvc is fairly...

I typically compile on windows and msvc is fairly good at just overlooking some of these things; wading into gcc is always an adventure in what standard does it want to enforce now. That said I also...
Forum: Support::Linux Servers 05-10-2011, 12:38 AM
Replies: 11
Views: 9,711
Posted By KLS
Goto the makefile.common and take out the...

Goto the makefile.common and take out the questinterface.o stuff it's not yet needed to compile but I didn't want to lose it so i committed it. (sorry!)

I'm putting through a fix for the...
Forum: Development::Feature Requests 05-03-2011, 07:01 PM
Replies: 6
Views: 16,752
Posted By KLS
Rogean may or may not be working on this.

Rogean may or may not be working on this.
Forum: General::General Discussion 05-02-2011, 11:18 PM
Replies: 194
Views: 461,108
Posted By KLS
I actually had a similar thing that worked for...

I actually had a similar thing that worked for eqg v2 and v3 zones but I stopped working on it, I probably had about a 3rd of the zones rendering flawlessly before I got bored with it.

WC isn't...
Forum: Quests::Q&A 04-28-2011, 10:16 PM
Replies: 6
Views: 11,390
Posted By KLS
1. The stats on the item are the base you get...

1. The stats on the item are the base you get scale * stat for those stats. Ex 25 STR charm with 0.5 modifier = 12STR, 1.0 = 25, 2.0 = 50.. etc etc.

2. No but it's possible in theory would...
Forum: General::General Discussion 03-14-2011, 01:57 AM
Replies: 3
Views: 7,745
Posted By KLS
I can't comment on where he is because it's a...

I can't comment on where he is because it's a private matter but he did not quit. I try to take some of his responsibility with gaeorn but we're not as good as him at it.
Forum: Development::Development 03-04-2011, 04:39 AM
Replies: 139
Views: 405,202
Posted By KLS
The way bard songs are sent is really touchy with...

The way bard songs are sent is really touchy with UF, just quickly glancing at the code it doesn't look like we are doing it right. The bard action packets always came in pairs from EQLive and I...
Forum: General::General Discussion 02-14-2011, 12:16 AM
Replies: 8
Views: 18,334
Posted By KLS
Don't post like that again please, and no I'm not...

Don't post like that again please, and no I'm not talking to Secrets.
Forum: General::General Discussion 01-26-2011, 01:59 AM
Replies: 60
Views: 536,797
Posted By KLS
You can try talking to Rogean or you can talk to...

You can try talking to Rogean or you can talk to the server operators where the characters are and see if they'll transfer them to new accounts for you.
Forum: Development::Bug Reports 01-04-2011, 01:55 AM
Replies: 1
Views: 6,783
Posted By KLS
I'll add a check to make sure the spell is valid...

I'll add a check to make sure the spell is valid for that failure condition. It sounds like there's some bad data in your DB.

And yes it's intended to be NULL by design.
Forum: Support::General Support 01-01-2011, 04:43 AM
Replies: 11
Views: 13,989
Posted By KLS
You can turn them on manually by editing...

You can turn them on manually by editing eqclient.ini file in your game directory if the optionseditior wont work.
Forum: Support::General Support 12-06-2010, 07:18 PM
Replies: 38
Views: 58,608
Posted By KLS
The scary thing is I didn't even have to look at...

The scary thing is I didn't even have to look at the code, I just knew where it was in the code. I am becoming way too familiar with this thing.
Forum: Support::General Support 12-06-2010, 01:20 PM
Replies: 38
Views: 58,608
Posted By KLS
Messages are being sent to zone since that's from...

Messages are being sent to zone since that's from Client::ChannelMessageReceived()

It sounds like there's probably going to have to be a closer coupling of the chat and zone than there already is...
Forum: Development::Development 11-09-2010, 12:53 AM
Replies: 1
Views: 7,312
Posted By KLS
There's some in...

There's some in Trunk\EQEmuServer\utils\EQExtractor2\EQExtractor2\patch_Sep22-2010.conf as well.

As well as some of the structures in the patch code files.
Forum: Support::Windows Servers 11-02-2010, 03:49 PM
Replies: 4
Views: 9,107
Posted By KLS
Required SQL is hard.

Required SQL is hard.
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