1. The stats on the item are the base you get scale * stat for those stats.  Ex 25 STR charm with 0.5 modifier  = 12STR, 1.0 = 25, 2.0 = 50.. etc etc. 
 
2. No but it's possible in theory would require someone willing to add it to the code (don't look at me =p) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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