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Showing results 301 to 325 of 500
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Posts Made By:
KLS
Forum:
General::Server Discussion
10-21-2010, 11:52 PM
Replies:
44
Actually, Defending myself is needed
Views:
53,683
Posted By
KLS
Closed, those of you who acted inappropriately...
Closed, those of you who acted inappropriately know who you are.
Forum:
Support::Windows Servers
10-12-2010, 12:44 AM
Replies:
3
Two Noob Questions.
Views:
7,477
Posted By
KLS
Depends on what you change. For some things you...
Depends on what you change. For some things you can reload some you can't #reloadstatic and #repop for things you can.
*.eqg and *.s3d containers contain the graphical assets for the game (*.pak...
Forum:
Development::Development
09-27-2010, 11:17 PM
Replies:
13
Destructable Objects
Views:
13,720
Posted By
KLS
Couldn't you just offset them 5 units above where...
Couldn't you just offset them 5 units above where they should be and figure it out later? =p
Forum:
General::General Discussion
09-07-2010, 11:00 PM
Replies:
8
Different GM Titles
Views:
12,976
Posted By
KLS
Not everyone knows where to find things sir.
Not everyone knows where to find things sir.
Forum:
Development::Database/World Building
09-07-2010, 04:23 PM
Replies:
13
Maps/*.path files
Views:
21,990
Posted By
KLS
Yeah you most likely have to resort after deletes...
Yeah you most likely have to resort after deletes to avoid crashes in game.
Forum:
General::Server Discussion
09-03-2010, 06:08 PM
Replies:
266
PEQ is down again ??
Views:
1,656,931
Posted By
KLS
I wouldn't rule out the possibility.
I wouldn't rule out the possibility.
Forum:
General::Server Discussion
09-03-2010, 07:46 AM
Replies:
266
PEQ is down again ??
Views:
1,656,931
Posted By
KLS
We're working on getting the data off the old...
We're working on getting the data off the old server. Basically only thing holding us back atm.
Forum:
General::Server Discussion
09-02-2010, 05:17 PM
Replies:
266
PEQ is down again ??
Views:
1,656,931
Posted By
KLS
Yeah he's back, thankfully, I didn't want to have...
Yeah he's back, thankfully, I didn't want to have to deal with merging characters from a temp server anyway.
Forum:
General::Server Discussion
09-02-2010, 01:06 PM
Replies:
266
PEQ is down again ??
Views:
1,656,931
Posted By
KLS
Yeah I thought that too. Clearly he's been held...
Yeah I thought that too. Clearly he's been held up somewhere.
Forum:
General::Server Discussion
09-02-2010, 12:10 PM
Replies:
266
PEQ is down again ??
Views:
1,656,931
Posted By
KLS
We'll probably bring up a temporary server until...
We'll probably bring up a temporary server until we can get this sorted out. Though we don't have a character backup so it would probably just be a special ruleset with peq db or something...
Forum:
General::Server Discussion
08-27-2010, 02:32 PM
Replies:
266
PEQ is down again ??
Views:
1,656,931
Posted By
KLS
Please don't lower yourself to his level. ...
Please don't lower yourself to his level.
If someone else wants to go play on another server that's their choice, but with an attitude like that I can't say I'll really miss him. Also it's not...
Forum:
General::Server Discussion
08-27-2010, 02:22 PM
Replies:
266
PEQ is down again ??
Views:
1,656,931
Posted By
KLS
I'd say very often is a bit of an exaggeration. ...
I'd say very often is a bit of an exaggeration.
Hopefully I can get in touch with fnw soon. Cavedude is out till tuesday and fnw still is out on a trip of some sort.
Also I think Rogean was...
Forum:
Development::Development
08-11-2010, 02:53 AM
Replies:
11
#warpto
Views:
14,835
Posted By
KLS
No need to be sorry, the code is big. Sometimes...
No need to be sorry, the code is big. Sometimes people try to fix things that don't need fixing. I appreciate it all the same.
Forum:
Development::Development
08-10-2010, 05:54 PM
Replies:
11
#warpto
Views:
14,835
Posted By
KLS
/goto requires a GM flag up but otherwise sounds...
/goto requires a GM flag up but otherwise sounds like everything you want.
Forum:
General::News
08-10-2010, 06:00 AM
Replies:
5
Downtime Thursday 1 PM EST
Views:
15,948
Posted By
KLS
You just like threes.
You just like threes.
Forum:
Development::Development
07-30-2010, 07:22 PM
Replies:
14
New AC cap rules?
Views:
14,353
Posted By
KLS
Druid was missing but it's in there now. ...
Druid was missing but it's in there now.
...and there really weren't good names to give the groups. I tried to be as descriptive as possible but sony doesn't put the returns into well defined...
Forum:
Development::Tools
07-30-2010, 03:21 AM
Replies:
12
TaskMaster Startup Trouble
Views:
16,360
Posted By
KLS
Doesn't req .net it's made in C++, instead it...
Doesn't req .net it's made in C++, instead it sounds like you're missing visual c++ CRT files which you can get from microsoft. Search for visual c++ redistributable, I believe it's compiled with...
Forum:
Development::Development
07-30-2010, 12:19 AM
Replies:
14
New AC cap rules?
Views:
14,353
Posted By
KLS
...what? This is all mitigation.
...what?
This is all mitigation.
Forum:
Development::Bug Reports
07-28-2010, 07:41 AM
Replies:
3
Crash - Titanium client
Views:
8,001
Posted By
KLS
What happened is someone probably deleted a node...
What happened is someone probably deleted a node in the path file without reordering them all. I have a command that does it (and is immediately effective) somewhere in #path but I don't recall it...
Forum:
Development::Development
07-28-2010, 02:28 AM
Replies:
14
New AC cap rules?
Views:
14,353
Posted By
KLS
It has to do with how the mitigation AAs are...
It has to do with how the mitigation AAs are applied. You can raise it to make them more effective or lower it to make them less.
AC on character screen doesn't have the softcaps built in to...
Forum:
Development::Development
07-28-2010, 12:42 AM
Replies:
14
New AC cap rules?
Views:
14,353
Posted By
KLS
120 AC exactly is the softcap for monks in this...
120 AC exactly is the softcap for monks in this case(if they're at or under weight) They get 120 AC directly but after that every point of AC is only worth 0.33AC.
The classes for the returns...
Forum:
Development::Development
07-27-2010, 11:31 PM
Replies:
14
New AC cap rules?
Views:
14,353
Posted By
KLS
Everything is pretty obvious other than ...
Everything is pretty obvious other than
NPCACFactor which is how much npc base ac gets divided by. Ex 2.25 npc ac = 1 player ac.
The thac rules are poorly named cause they used to do something...
Forum:
Support::General Support
07-22-2010, 12:35 AM
Replies:
4
Question of LoginServerAccount
Views:
6,813
Posted By
KLS
I've requested the recovery functionality to be...
I've requested the recovery functionality to be added to no avail. Best bet is to try to get in touch with Rogean.
Forum:
Development::Development
07-20-2010, 05:13 PM
Replies:
5
Exporting Functions to Perl
Views:
12,068
Posted By
KLS
Using xsubpp will generate incorrect results at...
Using xsubpp will generate incorrect results at this point. It was something that was lost in the conversion to SVN. I had trouble keeping people to keep up the header files so I just gave up.
...
Forum:
Development::Server Code Submissions
07-20-2010, 12:35 AM
Replies:
13
Hate modifiers patch
Views:
14,158
Posted By
KLS
Part of that 89 is a small amount of static hate...
Part of that 89 is a small amount of static hate you get for aggroing a mob and isn't affected by any mods.
Showing results 301 to 325 of 500
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