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Showing results 326 to 350 of 500
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Posts Made By:
KLS
Forum:
Development::Development
07-13-2010, 07:09 AM
Replies:
139
Steam Underfoot Development Tracking
Views:
405,202
Posted By
KLS
Spells for non-bards should work good enough for...
Spells for non-bards should work good enough for now(I'll fix knockbacks later). Still can't click them off but I'll worry about that after I get bard songs working... right now the icon shows up...
Forum:
Spell Support
07-13-2010, 07:03 AM
Replies:
2
Problem with SOD Update and Spells
Views:
7,657
Posted By
KLS
It has to do with the new client. We've been...
It has to do with the new client. We've been working on spells.
That said unless you're a bard at the moment spells work pretty well with the most current svn code. Bards are always a bit odd...
Forum:
Development::Server Code Submissions
07-11-2010, 12:06 AM
Replies:
10
COMMITTED: Spell & DoT Shielding
Views:
10,805
Posted By
KLS
I'll take a look at all this stuff soonish. I've...
I'll take a look at all this stuff soonish. I've just been trying to help get underfoot working is all.
Forum:
Development::Development
07-11-2010, 12:05 AM
Replies:
139
Steam Underfoot Development Tracking
Views:
405,202
Posted By
KLS
23 is the expected size not 28.
23 is the expected size not 28.
Forum:
Development::Development
07-10-2010, 08:46 PM
Replies:
139
Steam Underfoot Development Tracking
Views:
405,202
Posted By
KLS
Zoning in zones with multiple zone points is...
Zoning in zones with multiple zone points is currently broken. A live zone point follows.
[OPCode: 0x2370] OP_SendZonepoints [Server->Client] [Size: 116]
000 | 03 00 00 00 0a 00 00 00 00 a0 05 45...
Forum:
Development::Development
07-10-2010, 08:05 PM
Replies:
139
Steam Underfoot Development Tracking
Views:
405,202
Posted By
KLS
Yep that was it. It's also the structure of the...
Yep that was it. It's also the structure of the target buffs; they share the same struct but diff opcodes.
Forum:
Development::Development
07-10-2010, 07:44 PM
Replies:
139
Steam Underfoot Development Tracking
Views:
405,202
Posted By
KLS
4a 13 00 00 //entity id (though it doesn't matter...
4a 13 00 00 //entity id (though it doesn't matter if this is set right or not the buffs still appear)
ff 14 00 00 //dunno
01 //dunno always 1 though
0c //count
00 //always 0, maybe it's part of...
Forum:
Development::Development
07-10-2010, 07:25 PM
Replies:
139
Steam Underfoot Development Tracking
Views:
405,202
Posted By
KLS
I think my struct was a bit off 4a 13 00 00...
I think my struct was a bit off
4a 13 00 00 ff 14 00 00 01 0c 00 00 00 00 00 83
26 00 00 55 00 00 00 00 00 00 00 00 01 00 00 00
96 4a 00 00 f8 04 00 00 00 00 00 00 00 02 00 00
00 c1 4b 00 00 55...
Forum:
Development::Development
07-10-2010, 05:45 PM
Replies:
139
Steam Underfoot Development Tracking
Views:
405,202
Posted By
KLS
It appears similar but isn't the same. 0x3f24 is...
It appears similar but isn't the same. 0x3f24 is still target buff, though that struct seems to of changed a bit too.
Forum:
Development::Development
07-10-2010, 07:43 AM
Replies:
139
Steam Underfoot Development Tracking
Views:
405,202
Posted By
KLS
Naturally I couldn't sleep so I was fiddling with...
Naturally I couldn't sleep so I was fiddling with this instead.
0x2121 appears to be OP_TargetBuffs from my collects. With a 17 byte buff entry and larger header than SoD. I find it used in the...
Forum:
Development::Development
07-10-2010, 12:18 AM
Replies:
139
Steam Underfoot Development Tracking
Views:
405,202
Posted By
KLS
AAs do not display or purchase properly. Basic...
AAs do not display or purchase properly.
Basic spell casting should work but discipline spell casting is off and didn't try clickies yet.
Forum:
Development::Development
07-08-2010, 05:57 PM
Replies:
136
Starting work on Seeds of Destruction
Views:
189,972
Posted By
KLS
Ah well we're fairly good at keeping up with live...
Ah well we're fairly good at keeping up with live esp with the packet collector working as well as it does. Just more work for us to keep supporting versions as they update them but no big deal.
Forum:
Development::Server Code Submissions
07-07-2010, 11:57 PM
Replies:
4
COMMITTED: SE_ImprovedSpellEffect
Views:
8,877
Posted By
KLS
You're really making it hard for me to catch up...
You're really making it hard for me to catch up you know that? ...but don't let that stop you =p
Forum:
Development::Database/World Building
07-03-2010, 01:52 AM
Replies:
6
mysql.h and possibly others missing
Views:
11,983
Posted By
KLS
/build/debug not just straight /debug by default.
/build/debug not just straight /debug by default.
Forum:
Development::Server Code Submissions
07-03-2010, 01:50 AM
Replies:
7
COMMITTED: TriggerOnCast
Views:
10,907
Posted By
KLS
The spells that have 10% chance to proc have 100...
The spells that have 10% chance to proc have 100 for their base value. Also no it doesn't but we could add that. That is more a limitation of focus effects in general than how we do it this one...
Forum:
Development::Server Code Submissions
07-02-2010, 06:43 PM
Replies:
7
COMMITTED: TriggerOnCast
Views:
10,907
Posted By
KLS
I added this but I changed it to use the common...
I added this but I changed it to use the common focus effect calculation instead of having all that stuff hard coded.
Forum:
Spell Support
07-02-2010, 05:13 PM
Replies:
3
Rolling Compounding DoT?
Views:
9,123
Posted By
KLS
You could, and the effect is automatically...
You could, and the effect is automatically removed if those script event exist, the script is run instead. No need to edit any spell with that.
Forum:
Quests::Q&A
07-02-2010, 05:15 AM
Replies:
2
Need help with chest spawn quest
Views:
7,178
Posted By
KLS
There's an issue with the script. The closing...
There's an issue with the script. The closing brackets( } ) don't all match the opening brackets( { ). Go through and make sure they match up and try it again.
sub EVENT_DEATH
{
$rand =...
Forum:
Spell Support
07-02-2010, 05:13 AM
Replies:
3
Rolling Compounding DoT?
Views:
9,123
Posted By
KLS
The wiki doesn't stay up to date all the time but...
The wiki doesn't stay up to date all the time but there are spell quests in code now. In eqemudir/quests/spells/[spell id].pl
EVENT_SPELL_EFFECT_CLIENT
EVENT_SPELL_EFFECT_NPC...
Forum:
Quests::Q&A
07-01-2010, 04:46 AM
Replies:
3
Quest Problem
Views:
5,914
Posted By
KLS
$platinum != 25000 || 50000 || 75000 || 100000 ||...
$platinum != 25000 || 50000 || 75000 || 100000 || 125000 || 150000 || 175000 || 200000 || 225000 || 250000
Each condition is checked sequentially independent of the others, bitwise success is...
Forum:
Support::Windows Servers
06-30-2010, 06:58 PM
Replies:
16
Public login server (devnoob)
Views:
14,733
Posted By
KLS
Mysql is an external dependency. ...
Mysql is an external dependency.
http://dev.mysql.com/downloads/mysql/
You'll need the bigger 32 bit package as the smaller one doesn't include the dev tools.
Forum:
Support::Windows Servers
06-30-2010, 05:22 PM
Replies:
16
Public login server (devnoob)
Views:
14,733
Posted By
KLS
I compile it with 2008. It should compile fine...
I compile it with 2008. It should compile fine with 2010 but there might be some library issues.
Forum:
Support::Windows Servers
06-30-2010, 04:43 PM
Replies:
16
Public login server (devnoob)
Views:
14,733
Posted By
KLS
It is the same one we use on PEQ. It doesn't...
It is the same one we use on PEQ. It doesn't support things like polls or realtime stats, but other than that it's fine.
Forum:
Support::Windows Servers
06-30-2010, 04:08 PM
Replies:
16
Public login server (devnoob)
Views:
14,733
Posted By
KLS
There's one on SVN that while not as feature rich...
There's one on SVN that while not as feature rich as the public one works fine.
Forum:
Support::General Support
06-27-2010, 06:35 PM
Replies:
12
(0xc0000005) error!
Views:
9,703
Posted By
KLS
It can't set the resolution in the eqclient.ini...
It can't set the resolution in the eqclient.ini (why isn't this in the faq it comes up all the time? =p )
Showing results 326 to 350 of 500
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