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Search: Posts Made By: daeken_bb
Forum: Archive::Tools 07-06-2004, 07:10 PM
Replies: 17
Views: 19,543
Posted By daeken_bb
I've been working on this for a few minutes, and...

I've been working on this for a few minutes, and I can get the 0x30 handler to recognize the transparent polygons in new zones, but in gfaydark for instance, every 0x30 is normal. Any hints on how to...
Forum: Archive::Tools 07-06-2004, 06:17 PM
Replies: 17
Views: 19,543
Posted By daeken_bb
Figured out what to do with it... make it...

Figured out what to do with it... make it transparent :)

http://archshadow.com/eqclient/nexus_solid_1.jpg
http://archshadow.com/eqclient/pok_solid_1.jpg...
Forum: Archive::Tools 07-06-2004, 04:37 PM
Replies: 17
Views: 19,543
Posted By daeken_bb
EQClient

Well, I've been working my ass off on the C version of EQClient (Codename FreakU, a play on Free EQ) and I'm finally really getting somewhere. Old-style zones work beautifully; fast and nice looking....
Forum: Archive::Tools 07-06-2004, 10:38 AM
Replies: 10
Views: 13,962
Posted By daeken_bb
http://libsdl.org/ should have everything you...

http://libsdl.org/ should have everything you need. Be warned however that the version on the site is prone to crashing, requires texcache files output by the python version (until we have DDS and...
Forum: Archive::Tools 07-05-2004, 02:28 PM
Replies: 10
Views: 13,962
Posted By daeken_bb
If you interface with our network base, sure.

If you interface with our network base, sure.
Forum: Archive::Tools 07-04-2004, 05:01 AM
Replies: 10
Views: 13,962
Posted By daeken_bb
Thank you for that info. Perhaps when the...

Thank you for that info. Perhaps when the EQclient site is put up, we will set up a wiki where we can work on the WLD docs and such. I just finished the WLD reader in the C version of EQclient, so I...
Forum: Archive::Tools 07-03-2004, 07:06 PM
Replies: 10
Views: 13,962
Posted By daeken_bb
Well, you've been pushing for an opensource EQ...

Well, you've been pushing for an opensource EQ client for a while, and now there is one. The start of one at least. Me, Doodman, Farce, GXTi, and others (Xiao has been our resident cheerleader, and...
Forum: Archive::Development 06-29-2004, 07:52 AM
Replies: 3
Views: 8,267
Posted By daeken_bb
But since eqemu uses int8, int16, int32, etc all...

But since eqemu uses int8, int16, int32, etc all you'd need to do is fix the typedefs, if anything.
Forum: Archive::Tools 03-17-2004, 04:59 AM
Replies: 0
Views: 6,656
Posted By daeken_bb
EQ Object Editor (well, viewer for now)

For the past few days, I've been developing a placeable object editor, and I finally have something to show for it. I now have it displaying objects and allowing me to rotate and translate them.
...
Forum: Archive::Tools 03-16-2004, 04:57 AM
Replies: 3
Views: 7,819
Posted By daeken_bb
I don't know if you do this (haven't looked for...

I don't know if you do this (haven't looked for your source or anything), but Shawn319 mentioning SELECT * reminded me to mention this.

SELECT * requires your RDBMS to make two lookups to the...
Forum: Archive::Tools 03-15-2004, 02:32 AM
Replies: 3
Views: 13,992
Posted By daeken_bb
Here's an idea... precalculate all of this in an...

Here's an idea... precalculate all of this in an application that allows you to walk through a zone and set mob motion and such, that way it's as accurate as normal, but the server doesn't get bogged...
Forum: Archive::Tools 03-14-2004, 07:41 AM
Replies: 3
Views: 9,513
Posted By daeken_bb
Guess I should've mentioned that... Takes...

Guess I should've mentioned that...


Takes all the content from an S3D and puts it in a directory so that it can be manipulated and such.
Forum: Archive::Tools 03-14-2004, 03:40 AM
Replies: 3
Views: 9,513
Posted By daeken_bb
It's been a while.

Well, it's been a while since I've coded anything related to EQ, so I decided that since I started playing eqlive again, an S3D extractor would be a perfect test for my new unpack_struct() function...
Forum: Archive::Tools 12-30-2003, 05:14 AM
Replies: 1
Views: 7,122
Posted By daeken_bb
Nice Work++ I'm about to read over it, gotta...

Nice Work++

I'm about to read over it, gotta finish up some asm first :)

Cheers,
Daeken
Forum: Archive::Development 12-29-2003, 10:25 AM
Replies: 25
Views: 27,306
Posted By daeken_bb
Wow. Thanks a ton, perhaps I can do some fun...

Wow. Thanks a ton, perhaps I can do some fun stuff with WLD files now ;)
Forum: Archive::Development 12-29-2003, 06:21 AM
Replies: 32
Views: 33,553
Posted By daeken_bb
yea... a public-key cryptosystem would fuck us...

yea... a public-key cryptosystem would fuck us over pretty badly... but that would be nearly as hard on them
Forum: Archive::Development 12-29-2003, 06:10 AM
Replies: 32
Views: 33,553
Posted By daeken_bb
not to mention that you don't need the crypto for...

not to mention that you don't need the crypto for an LS (chat room authentication, for instance) but i still agree with shawn and solar's choice to make the LS closed source.
Forum: Archive::Development 12-29-2003, 05:30 AM
Replies: 32
Views: 33,553
Posted By daeken_bb
Actually, that's not a rip at all... it's based...

Actually, that's not a rip at all... it's based off the worldserver source of an early beta of 5 (i believe). i guess i'll have to get off my ass and write the python version before people stop...
Forum: Archive::Development 12-29-2003, 05:19 AM
Replies: 32
Views: 33,553
Posted By daeken_bb
i seemed to have no problem opening it, nor did...

i seemed to have no problem opening it, nor did numerous other people.
Forum: Archive::Development 12-29-2003, 05:11 AM
Replies: 32
Views: 33,553
Posted By daeken_bb
Re: sigh

why is that? please get your facts straight before speaking. It is completely legal to release an opensource loginserver. in fact... here... http://daeken.com/login.tar.bz2



you are very...
Forum: Archive::Development 12-28-2003, 05:46 PM
Replies: 32
Views: 33,553
Posted By daeken_bb
I already have a functional opensource...

I already have a functional opensource loginserver, and it's posts like these (the original) that make me not want to fix the final bug and release it to just anyone (though if you catch me on irc...
Forum: Archive::Development 12-28-2003, 05:42 PM
Replies: 25
Views: 27,306
Posted By daeken_bb
Most of them, unfortunately. I haven't found...

Most of them, unfortunately. I haven't found much of a description of what each fragment is used for, e.g. which fragment is for animated meshes, which is for static objects, etc.

Perhaps you...
Forum: Archive::Development 12-28-2003, 01:07 PM
Replies: 25
Views: 27,306
Posted By daeken_bb
I understand the fragment structures and such...

I understand the fragment structures and such now, but I don't actually understand the purpose of some... mind clueing me in on the use of the different types?

Cheers,
Daeken
Forum: Archive::Development 12-28-2003, 10:12 AM
Replies: 1
Views: 12,804
Posted By daeken_bb
Data03 and Data04

Data03 fragments start with an unsigned long that has the count of chunks in the fragment. Each chunk has an unsigned short which is the length of the data stored in the chunk, and then that many...
Forum: Archive::Development 12-28-2003, 09:31 AM
Replies: 1
Views: 12,804
Posted By daeken_bb
WLD file format

Not sure which forum this is appropriate in, so I'll just drop it here.

The WLD file format is fairly simple once you break it down into fragments. The header is 24 bytes long, and is as follows:...
Showing results 326 to 350 of 387

 
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