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Showing results 351 to 375 of 500
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Posts Made By:
Shendare
Forum:
Quests::Q&A
06-26-2015, 01:09 PM
Replies:
9
Entity_List->GetMobList() works on existing NPCs, not my custom NPC
Views:
11,350
Posted By
Shendare
That looks like it could be a lot of fun for...
That looks like it could be a lot of fun for testing. Especially if you make the aggressor mob NoHarm.
Forum:
General::General Discussion
06-26-2015, 12:04 PM
Replies:
1
Resetting Stats
Views:
6,001
Posted By
Shendare
It sounds like you're asking about doing...
It sounds like you're asking about doing something on a particular server. This forum isn't able to really help with that. It's more for support with running one's own server.
You may find the...
Forum:
Quests::Custom
06-24-2015, 07:19 PM
Replies:
12
Skills quest
Views:
15,982
Posted By
Shendare
So clicking the saylink for one of the options...
So clicking the saylink for one of the options would take the money out of the character's inventory, as opposed to waiting for them to give it in a trade window. Clever and efficient, though likely...
Forum:
Quests::Custom
06-24-2015, 07:13 PM
Replies:
12
Skills quest
Views:
15,982
Posted By
Shendare
Such elegance you bring to otherwise crude and...
Such elegance you bring to otherwise crude and simple code, KK.
Forum:
Support::General Support
06-24-2015, 04:59 PM
Replies:
22
Issue with Waypoints.
Views:
19,166
Posted By
Shendare
Hmm... that would explain why the line number...
Hmm... that would explain why the line number doesn't match up with the current repo.
Forum:
Support::General Support
06-24-2015, 12:32 PM
Replies:
22
Issue with Waypoints.
Views:
19,166
Posted By
Shendare
Alternatively, this would add all missing zone...
Alternatively, this would add all missing zone entries in the `grid` table so the code doesn't crash looking up the max(id) for them:
INSERT INTO `grid`
SELECT DISTINCT 0, `zoneidnumber`, 0,...
Forum:
Support::General Support
06-24-2015, 12:23 PM
Replies:
22
Issue with Waypoints.
Views:
19,166
Posted By
Shendare
Oops, I goofed. Bonehead. It's the grid table...
Oops, I goofed. Bonehead. It's the grid table that it's querying, not grid_entries. Had the wrong table left open after visualizing and investigating the problem.
Here's the correct query to...
Forum:
Support::General Support
06-24-2015, 11:11 AM
Replies:
16
I need of log files
Views:
14,571
Posted By
Shendare
Awesome. Hope you find some useful stuff in that...
Awesome. Hope you find some useful stuff in that half gig of old banter and combat spam. lol
Forum:
Support::General Support
06-24-2015, 11:02 AM
Replies:
16
I need of log files
Views:
14,571
Posted By
Shendare
Uploaded. So what are you hoping to glean from...
Uploaded. So what are you hoping to glean from old logs?
Forum:
Support::General Support
06-24-2015, 02:39 AM
Replies:
22
Issue with Waypoints.
Views:
19,166
Posted By
Shendare
Looks like it's trying to translate a NULL result...
Looks like it's trying to translate a NULL result to an int on the "freeGridID = atoi(row[0]) + 1;" line:
https://github.com/EQEmu/Server/blob/master/zone/waypoints.cpp#L1208
uint32...
Forum:
Support::General Support
06-24-2015, 01:40 AM
Replies:
22
Issue with Waypoints.
Views:
19,166
Posted By
Shendare
A null is a blank field. However, the default...
A null is a blank field. However, the default spells_new table definition in the peq database specifies that that field does not allow nulls, so any saves to the record that don't specify a value for...
Forum:
Support::General Support
06-24-2015, 12:17 AM
Replies:
16
I need of log files
Views:
14,571
Posted By
Shendare
Ooh, jackpot! Found some saved logs from...
Ooh, jackpot! Found some saved logs from 2004-2006. You have a shared Dropbox folder I can upload to or something?
Forum:
Support::General Support
06-23-2015, 11:46 PM
Replies:
22
Issue with Waypoints.
Views:
19,166
Posted By
Shendare
Looking at my copy of the database, it looks like...
Looking at my copy of the database, it looks like it's an int column that doesn't allow nulls, and I can't find any records that don't have a valid value of -128 to +127 for the field. Very weird...
Forum:
Support::General Support
06-23-2015, 11:42 PM
Replies:
22
Issue with Waypoints.
Views:
19,166
Posted By
Shendare
The line number it's stating as the problem -...
The line number it's stating as the problem - common/shareddb.cpp line 894 - loads an item's Fire Resist from the database, so it sounds like some item's FR field is null, or otherwise not a number....
Forum:
Support::Windows Servers
06-23-2015, 08:06 PM
Replies:
7
Woodelf bsty
Views:
8,239
Posted By
Shendare
zone/pets.cpp: ...
zone/pets.cpp:
https://github.com/EQEmu/Server/blob/master/zone/pets.cpp#L334
Currently line 334, but that changes whenever code above it does.
Forum:
Support::General Support
06-23-2015, 06:08 PM
Replies:
2
SMS verification
Views:
7,716
Posted By
Shendare
Glad you got back in!
Glad you got back in!
Forum:
Support::General Support
06-23-2015, 04:34 PM
Replies:
16
I need of log files
Views:
14,571
Posted By
Shendare
I'll see if I can find any lying around forgotten...
I'll see if I can find any lying around forgotten backup folders. I used to keep that stuff around in zips for no real reason.
Forum:
General::General Discussion
06-22-2015, 03:32 PM
Replies:
1
Character Models? - Extracted?
Views:
8,709
Posted By
Shendare
Awesome! Check out this thread and talk with...
Awesome!
Check out this thread and talk with these guys:
EQEmulator Forums - EverQuest in Unity Engine project (http://www.eqemulator.org/forums/showthread.php?t=35658)
Forum:
Development::Database/World Building
06-21-2015, 04:11 PM
Replies:
50
Sticky:
Pre-Revamp info on old zones
Views:
219,885
Posted By
Shendare
The npc_emotes table. I think it's a little weird...
The npc_emotes table. I think it's a little weird that it's there, myself. May have been from before NPCs all had quest scripts instead?
Forum:
Quests::Completed
06-19-2015, 10:13 PM
Replies:
10
Announcement Script
Views:
38,527
Posted By
Shendare
https://imgs.xkcd.com/comics/wisdom_of_the_ancient...
https://imgs.xkcd.com/comics/wisdom_of_the_ancients.png
https://xkcd.com/979/
Forum:
Support::Windows Servers
06-18-2015, 08:32 PM
Replies:
18
Sql
Views:
15,436
Posted By
Shendare
I think that's a quirk I'll not soon forget....
I think that's a quirk I'll not soon forget. Hahaha.
Forum:
Support::Windows Servers
06-18-2015, 08:18 PM
Replies:
18
Sql
Views:
15,436
Posted By
Shendare
That makes everything in your items table No...
That makes everything in your items table No Trade.
To do exactly what you wanted in the first place with the items, restore the table from your backup, then run this command:
UPDATE `items`...
Forum:
Support::Windows Servers
06-18-2015, 08:11 PM
Replies:
18
Sql
Views:
15,436
Posted By
Shendare
Crud... and you know what? If the field name is...
Crud... and you know what? If the field name is backwards, then the first UPDATE command did the wrong thing. It turned the TRADEABLE items into Attunable No-Trade, leaving the No-Trade items alone....
Forum:
Support::Windows Servers
06-18-2015, 08:01 PM
Replies:
18
Sql
Views:
15,436
Posted By
Shendare
You know what? I'll bet the name of the field is...
You know what? I'll bet the name of the field is reversed. It should be "tradeable".
Try this:
UPDATE `items` SET `nodrop`=1 WHERE `attuneable`=1;
Forum:
Support::Windows Servers
06-18-2015, 07:14 PM
Replies:
18
Sql
Views:
15,436
Posted By
Shendare
Huh. Maybe the fields aren't as straightforward...
Huh. Maybe the fields aren't as straightforward as they looked.
Anybody else have an idea?
Showing results 351 to 375 of 500
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